Agall Posted June 19 Share Posted June 19 (edited) I was hoping to be able to use the full Umbral mod set and Unairu to reach 500 max energy on Excalibur Umbra, but it ended up coming out to 499 maximum energy. This was at unranked, which isn't a problem at max rank... * Edited Thursday at 03:59 AM by Agall fixed the 'problem' Link to comment Share on other sites More sharing options...
sXeth Posted June 20 Share Posted June 20 The problem there is Excals armor is kind of meh (hes a better shield tank, or later shield gate, and comparatively fr instance Kullervo has over double on Umbra), so modding it won’t work super well in any case, DE might bump it, but your kind of trying to put the square peg in the round hole, (Arcane Battery in general is a very niche case, as most builds would prefer a Primed/Archon flow or Blue Shards rather then burn an Arcane slot.) Link to comment Share on other sites More sharing options...
Agall Posted June 22 Author Share Posted June 22 On 2024-06-20 at 6:00 AM, sXeth said: The problem there is Excals armor is kind of meh (hes a better shield tank, or later shield gate, and comparatively fr instance Kullervo has over double on Umbra), so modding it won’t work super well in any case, DE might bump it, but your kind of trying to put the square peg in the round hole, (Arcane Battery in general is a very niche case, as most builds would prefer a Primed/Archon flow or Blue Shards rather then burn an Arcane slot.) To confirm this, before getting into a mission, Excalibur Umbra has 440 max energy. Unairu awards +200 armor which does count towards things like incarnon evolutions and [Arcane Battery]. 200*0.3 = 60, but it only gets Excalibur Umbra to 499. To me, that looks like a rounding error. Obviously this is a huge miss because of violet archon shards, which are the default best option for Excalibur (including Wrathful Advance). 1 Link to comment Share on other sites More sharing options...
(PSN)DARK_REBO Posted June 23 Share Posted June 23 12 hours ago, Agall said: To confirm this, before getting into a mission, Excalibur Umbra has 440 max energy. Unairu awards +200 armor which does count towards things like incarnon evolutions and [Arcane Battery]. 200*0.3 = 60, but it only gets Excalibur Umbra to 499. To me, that looks like a rounding error. Obviously this is a huge miss because of violet archon shards, which are the default best option for Excalibur (including Wrathful Advance). On 2024-06-20 at 3:00 PM, sXeth said: The problem there is Excals armor is kind of meh (hes a better shield tank, or later shield gate, and comparatively fr instance Kullervo has over double on Umbra), so modding it won’t work super well in any case, DE might bump it, but your kind of trying to put the square peg in the round hole, (Arcane Battery in general is a very niche case, as most builds would prefer a Primed/Archon flow or Blue Shards rather then burn an Arcane slot.) On 2024-06-19 at 11:51 PM, Agall said: I was hoping to be able to use the full Umbral mod set and Unairu to reach 500 max energy on Excalibur Umbra, but it ended up coming out to 499 maximum energy. Not sure if my math was off, but even if that's correct, could that be bumped by one maximum energy somehow to allow this synergy to work? Having to equip another +armor mod sort of eliminates the point of that synergy, and its just sooo close to functioning. You also can't use the Exilus mod for maximum energy to get that one extra point since [Warrior's Rest] is a thing now and required for some builds. Yes, I used the resources from the Belly event to buy 20 [Arcane Battery] to test this. It should work on Kullervo with umbral mods, but I don't have a Kullervo to test this (subsumed the one I've gotten, need like 8 more bane to build my second). On 2024-06-19 at 11:51 PM, Agall said: I was hoping to be able to use the full Umbral mod set and Unairu to reach 500 max energy on Excalibur Umbra, but it ended up coming out to 499 maximum energy. Not sure if my math was off, but even if that's correct, could that be bumped by one maximum energy somehow to allow this synergy to work? Having to equip another +armor mod sort of eliminates the point of that synergy, and its just sooo close to functioning. You also can't use the Exilus mod for maximum energy to get that one extra point since [Warrior's Rest] is a thing now and required for some builds. Yes, I used the resources from the Belly event to buy 20 [Arcane Battery] to test this. It should work on Kullervo with umbral mods, but I don't have a Kullervo to test this (subsumed the one I've gotten, need like 8 more bane to build my second). Link to comment Share on other sites More sharing options...
Agall Posted Thursday at 03:23 AM Author Share Posted Thursday at 03:23 AM (edited) I might've just been dumb and in testing this, immediately polarized the - slot off for [Blind Rage] not realizing that it'll affect max energy. It works as intended, >500 max energy as configured once you're not unranked from polarizing. Edited Thursday at 03:23 AM by Agall Link to comment Share on other sites More sharing options...
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