(PSN)Pablogamer585 Posted June 19 Share Posted June 19 Three threads in under an hour you're probably tired of me already, sorry, but this is important as an Atlas main. With the changes done to cold so that enemies are frozen at 10 stacks and these now can be moved by abilities such as Tornadoes, Atlas has received a change to his Petrify that is extremely detrimental for his DPS capabilities, which is basically the only thing he has. Now, the third blow from Landslide, the uppercut, will send enemies flying away, which Petrify precisely prevented. This means that you can no longer damage the enemy, you lose the Landslide combo, and they may get stuck in places they shouldn't while open to finishers. I comprehend the change was done so that allies could better interact with the enemies we affect, but this is an indirect yet very severe nerf to the little thing Atlas has going on, which is punching. Previous to the update, petrified enemies could still be moved by certain abilities such as Nautilus' Cordon, if that somehow helps find a solution. 2 Link to comment Share on other sites More sharing options...
Hypertion Posted June 20 Share Posted June 20 i noticed this earlier.. i agree that they need to revert that change or remove the excessive knockback on Atlas's uppercut. Link to comment Share on other sites More sharing options...
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