Void2258 Posted Monday at 01:56 PM Share Posted Monday at 01:56 PM We still have the issue where enemies slightly below Qorvex cannot be hit because the wall goes straight forward no matter which way you look. It pops UP onto higher terrain SOMETIMES but will never pop down to hug descending terrain. Having an entire ability be defeated by -1 height difference is not good. When cast IN AIR, it should insist o straight. When cast ON THE GROUND, it should follow the terrain up OR down. 1 Link to comment Share on other sites More sharing options...
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