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The Lotus Eaters: Known Issues ×

Defense > Add enemies remaining in wave indicator


sXeth
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Pretty simple. New players will often treat Defense as uh… Defense. Which prevents the fail state, but then they wonder why the wave isn’t ending while the grineer in the closet on the other end of the map isn’t in their limited radar ranger. Or they go into public and use logical defense powers like CC and LR4 Neil Backseat tells the, off for delaying the mission.

Which is all pretty much solved if the mission would just show the actual objective.

 

Edit - the waypoints do show up but you can stall it with enough enemies remaining that they don’t. Especially with some of the CC powers doing wonky AI breaks. And in more open tiles the waypoint will often disappear because it think just you can see the enemy, but mew players don’t always have a grasp of some of the vertically or that some objects might be enough for an enemy to hide behind.

Edited by sXeth
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