sasanao22 Posted December 3, 2013 Share Posted December 3, 2013 during infested defense in eris (xini/gnathos) the ancient (distruptor, healer, toxic) keep stay still in the spawning place & not gonna move until we face them. I & my friend keep getting this bug. anyone else got this bug ? Link to comment Share on other sites More sharing options...
Buutterss Posted December 4, 2013 Share Posted December 4, 2013 yes, happens with other infested too, not just ancients. Link to comment Share on other sites More sharing options...
sasanao22 Posted December 4, 2013 Author Share Posted December 4, 2013 yes, happens with other infested too, not just ancients. if it happen to all infested means your connection to host/host kinda lagging i guess. but this one kinda weird since "all" ancient are stuck on their respawn place Link to comment Share on other sites More sharing options...
OmegaMilkCow Posted December 4, 2013 Share Posted December 4, 2013 I've been experiencing this too. I've been doing the Defense on Xini. Link to comment Share on other sites More sharing options...
Cortanis Posted December 4, 2013 Share Posted December 4, 2013 This is a bug that's been going on for some time now. I'm kind of surprised that this hasn't been figured out yet. Btw, it's not a connection to host problem. I've tested this with a number of friends all on solo play and we've gotten it. Another one to point out is the charger getting stuck under the stairs outside of their exit tunnel. It's not always a charger, but about 90% of the time it is. Link to comment Share on other sites More sharing options...
sasanao22 Posted December 4, 2013 Author Share Posted December 4, 2013 ah i see.... i'm also get some creep charger or something like that stuck in stair & near the entrance on some way. they just stuck & can't move also make the wave longer if we didn't realised that some of them are stuck Link to comment Share on other sites More sharing options...
Cortanis Posted December 5, 2013 Share Posted December 5, 2013 Play on Xini a lot and you'll get used to it and be able to memorise exactly where they get stuck. The problem areas are (if you're faceing down the stairs into the main channel) the door closest to the drop off point on the right side, the ramp part I mentioned above, top or bottom beyond the stairs in the other back wall spawn area next to that, the top section spawn area above those, and at the crate destructable point just beyond the door at the far door exit on the right wall of the map. Link to comment Share on other sites More sharing options...
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