low1991 Posted December 4, 2013 Share Posted December 4, 2013 (edited) shouldn't lecta have a longer range and a wider degree of attacks? - like a 360' or a 180' degree? - a lower charge damage but a higher firing rate? at least encourage players to build this on "normal-attack" build, and not "charged-attack" - a further attack range. "let's whip dat &#!' :P Physical Dmg mod at maxed levels only provide +30%? while elemental Dmg mod gives +90%? physical dmg mod gain an additional +5% phy dmg while elemental dmg mod gain an additional +10 to 15% elemental dmg? possible to buff the physical damage mods?? this is like dis-encouraging us from using Physical Dmg Mods... Edit: I meant Rifle mod sry. Edited December 4, 2013 by low1991 Link to comment Share on other sites More sharing options...
Detheroc Posted December 4, 2013 Share Posted December 4, 2013 What physical damage mods are you talking about? Impact, punture and slash? Primaries get 30% (yeah i agree, that is inferior again to the 60% of the secondaries), but melee get 90% iirc. Link to comment Share on other sites More sharing options...
nintega Posted December 4, 2013 Share Posted December 4, 2013 There's no point to using Physical Damage mods on a weapon with no Physical Damage, only Elemental Damage. The Lecta's mechanics are spotty, it needs better hit detection, and higher speed could be useful. However, its stats are fine, especially with base Electric damage, it gets an automatic bonus to making the Magnetic and Corrosive combinations, which are two of the strongest combos to use. So if a proper way to use it is figured out, there should be nothing wrong. Link to comment Share on other sites More sharing options...
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