Linarian. Posted March 8, 2013 Share Posted March 8, 2013 (edited) Pretty much the topic. Could we have double tapping W and holding it the second press start a sprint? I think my pinky might fall off.... Edit: To make it clear, this is an additional way to start sprinting, not replacing the current system. And thank you all for your show of support. Edited March 8, 2013 by Ozonetaco Link to comment Share on other sites More sharing options...
Mercanis Posted March 8, 2013 Share Posted March 8, 2013 I support this idea. Double tap + hold to run. Double tap + release to dodge. Link to comment Share on other sites More sharing options...
MasterRisto Posted March 8, 2013 Share Posted March 8, 2013 +1 good idea mate. Link to comment Share on other sites More sharing options...
CapricaSix Posted March 8, 2013 Share Posted March 8, 2013 Good idea but it might just look a bit weird and twitchy. Link to comment Share on other sites More sharing options...
lilme3333 Posted March 8, 2013 Share Posted March 8, 2013 I'd prefer a sprint toggle instead but nothing wrong with this for those who would use it Link to comment Share on other sites More sharing options...
Mr.Popo Posted March 8, 2013 Share Posted March 8, 2013 Provided it doesn't remove the current sprint set up, take all the additional ways to initiate actions you want. Link to comment Share on other sites More sharing options...
Kse_ Posted March 8, 2013 Share Posted March 8, 2013 I'm all for this option. Back in the day I've played Oni which used this system. Didn't like it at first, but it's quite amazing how natural it feels after a while. Even today, some 10 years (!) later, I sometimes have the twitch to double tap W to sprint. Interestingly, while I think double tapping W to sprint is a good idea, I really hate the current wallrun system with double tapping space. Link to comment Share on other sites More sharing options...
Feindfeuer Posted March 8, 2013 Share Posted March 8, 2013 Yes, i'll enjoy falling into chasm or off high places as i try to sneak across small outcrops... if we get that, i'll voice my opinion that I'd like that as an optional feature, selectable in the settings, and not forced on everyone. Link to comment Share on other sites More sharing options...
Linarian. Posted March 9, 2013 Author Share Posted March 9, 2013 Yes, i'll enjoy falling into chasm or off high places as i try to sneak across small outcrops... if we get that, i'll voice my opinion that I'd like that as an optional feature, selectable in the settings, and not forced on everyone. Agreed - I edited my original post to reflect that more clearly. Thanks for all your support everyone! Hopefully the Devs see this one. :) Link to comment Share on other sites More sharing options...
Feindfeuer Posted March 9, 2013 Share Posted March 9, 2013 As an optional mode of movement I fully support this, as it does not limit my prefered mode of play and makes the game more enjoyable for others. Link to comment Share on other sites More sharing options...
Botskiz Posted March 9, 2013 Share Posted March 9, 2013 Interestingly, while I think double tapping W to sprint is a good idea, I really hate the current wallrun system with double tapping space. Hm? When do you ever need to double tap space (bound to sprint for you, I assume) for wall running? Link to comment Share on other sites More sharing options...
Sudravirodhin Posted March 9, 2013 Share Posted March 9, 2013 I'd prefer a sprint toggle instead but nothing wrong with this for those who would use it Optional toggle for sprint would work great, even for aiming down sights. Link to comment Share on other sites More sharing options...
Pegasus7th Posted March 9, 2013 Share Posted March 9, 2013 I agree with optional to select. If have both way at the same time is great ^_^ Link to comment Share on other sites More sharing options...
Nokturnel Posted March 9, 2013 Share Posted March 9, 2013 I just want a toggle sprint button like there's a toggle crouch button. Seems I'm usually just toggling by holding it anyway. Link to comment Share on other sites More sharing options...
Linarian. Posted March 11, 2013 Author Share Posted March 11, 2013 Seems like everyone is onboard with both or either (perferably both) -Double Tap and hold W for sprint -Toggle sprint button (or option in the settings) Any other thougths we can throw out there regarding sprinting and it's activation? Link to comment Share on other sites More sharing options...
CapricaSix Posted March 11, 2013 Share Posted March 11, 2013 (edited) Any other thougths we can throw out there regarding sprinting and it's activation? Here's a crazy thought: Keep moving to any direction and start jogging, after a second or two you automatically start sprinting without pressing any key. In addition to that, sprint key now makes you walk, slowly. ...or you know, just add a separate toggleable option for walking and sprinting both, but thats not a crazy thought, its a boring sensible one :/ PS: I know nobody asked for "walking" but.. you know.. it could be nice and "cool" :P Edited March 11, 2013 by CapricaSix Link to comment Share on other sites More sharing options...
lilme3333 Posted March 11, 2013 Share Posted March 11, 2013 Here's a crazy thought: Keep moving to any direction and start jogging, after a second or two you automatically start sprinting without pressing any key. In addition to that, sprint key now makes you walk, slowly. ...or you know, just add a separate toggleable option for walking and sprinting both, but thats not a crazy thought, its a boring sensible one :/ PS: I know nobody asked for "walking" but.. you know.. it could be nice and "cool" :P Movement is a big part of this game so having a wide variety of options to make it comfortable is a good thing Link to comment Share on other sites More sharing options...
CapricaSix Posted March 11, 2013 Share Posted March 11, 2013 Movement is a big part of this game so having a wide variety of options to make it comfortable is a good thing Indeed, I wasn't exactly disagreeing with the idea or anyone in here though, just saying. What do you think of being able to walk, would you want/do it personally? Link to comment Share on other sites More sharing options...
Botskiz Posted March 11, 2013 Share Posted March 11, 2013 I wonder how some of the suggestions in here would work with (advanced) wall running. As an avid wall runner myself, I'm glad that the current control system gives me absolute control over whatever movement I need to do at any time. I think that double tapping for sprint might pose a problem with timing chained wall runs, unless it triggered some kind of "auto sprint" in mid-air, which on the other hand might result in undesired chains in certain situations. Similarly, auto sprinting after a certain amount of time might make it impossible to wall jump off of walls without lots of space for a start up, which is essential for some more advanced wall running routes. Don't get me wrong, I'm not against any optional input methods, but I think it's important to point out potential drawbacks of alternate methods as well. Link to comment Share on other sites More sharing options...
CapricaSix Posted March 11, 2013 Share Posted March 11, 2013 Similarly, auto sprinting after a certain amount of time might make it impossible to wall jump off of walls without lots of space for a start up, which is essential for some more advanced wall running routes. What if wallrunning didn't require you to sprint? Simply jump on the wall and start running. Problem solved :P Link to comment Share on other sites More sharing options...
CosyPigeon Posted March 13, 2013 Share Posted March 13, 2013 More options for variations in control settings are always a good thing. +1 Link to comment Share on other sites More sharing options...
Botskiz Posted March 13, 2013 Share Posted March 13, 2013 (edited) What if wallrunning didn't require you to sprint? Simply jump on the wall and start running. Problem solved :P Except that this might result in performing undesired wall runs in some situations. For example if you jump at a crate in an angle to grab its edge. How would the game know not to start a horizontal wall run instead? Edited March 13, 2013 by Botskiz Link to comment Share on other sites More sharing options...
CapricaSix Posted March 13, 2013 Share Posted March 13, 2013 Except that this might result in performing undesired wall runs in some situations. For example if you jump at a crate in an angle to grab its edge. How would the game know not to start a horizontal wall run instead? In that case, hold the jump button for wallrun, tap jump button for climbing/vaulting. Link to comment Share on other sites More sharing options...
Linarian. Posted March 21, 2013 Author Share Posted March 21, 2013 Was hoping to see this on Update 7 - MY PINKY IS GOING NUMB! D: Link to comment Share on other sites More sharing options...
CosyPigeon Posted March 21, 2013 Share Posted March 21, 2013 +1 More control otpions means more ways for my fellow Tenno to destroy our enemies. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now