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Fusing Mods That Are Attached To A Weapon Doesn't Check Available Points Properly


LifeNine
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When increasing the level of a mod that is attached to a weapon, it incorrectly checks to see if the weapon has any remaining points available to upgrade.

 

If load out A is maxed (using all the points available) and load out B is not, and you try to increase the level of a mod that is attached to load out B but NOT attached to A, it will tell you that you exceed the limit for load out A.

 

This causes problems when upgrading mods. You have to take it off the weapon, upgrade it then put it back on, which can cause you to accidentally level it up too much.

 

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