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Ash And Loki Are Getting Left Behind De


someguy216
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The whole stealth mechanic is crap. Pardon the french. So frames (supposedly) centered around that mechanic will only follow suite.

 

Except they are invisible in the heat of the battle. Their cloaks are completely independent from the stealth mechanic. They deal increased melee damage during it and are otherwise protected against being directly targeted by enemies.

 

Except against AOE abilities, this is better than and damage protection or reduction.

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My only concerns on loki today is the decoy being too weak for higher levels and switch teleport not being a "good use"... I mean... loki is already the fastest warframe (a point that is easily contered my a rhino with zorens and max fury), switch ends to be too situational and some maps are restricted in terms of decoy+switch combo, like many of the open defense maps, preventing you to get in some places that look awesome for sniping.

 

Invisibility is good even the melee content being kinda unbalanced (since galantine beats all other melee in terms of damage)

 

Disarm is useless on infested, and can totally trash out frost snow globe in defense missions (not a good idea), so I don't use it too much.

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Ash's ultimate is a problem; sure, you don't want to do away with the animation that plays while you jump from one target to another... but you don't want to be stuck for 15 seconds in an elaborate cutscene either.

 

One way to fix it would be to reduce the number of instances that you get to see that 'cutscene' and a viable one would be for Ash to create Smoke Clones when using his 4th ability above rank 1. Basically this :

 

Bladestorm Rank 0 :

- Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

- A total of 3-4 enemies are dealt damage

 

Bladestorm Rank 1 :

- Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

- 1 Smoke Clone jumps to 3-4 marked targets, dealing the same damage as Ash

- A total of 6-8 enemies are dealt damage

 

Bladestorm Rank 2 :

- Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

- 2 Smoke Clones jumps to 3-4 marked targets, dealing the same damage as Ash

- A total of 9-12 enemies are dealt damage

 

Bladestorm Rank 3 :

- Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

- 3 Smoke Clone jumps to 3-4 marked targets, dealing the same damage as Ash

- A total of 12-16 enemies are dealt damage

 

This way, no matter the rank of Bladestorm, you have, at most, 3 to 4 'cuts' during Ash's 4th ability while dealing with as many enemies as he would now. From the player's perspective, he gets 3 to 4 cuts using his animations; from an ally perspective, 12 to enemies gets taken down by Ash and 3 Smoke Clones taking down 3-4 enemies at once, 4 times. Ash's 4th is now reduced to 3-4 seconds top.

God this idea is amazing. DE needs to have a looksee here. 

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