buriburi Posted December 12, 2013 Share Posted December 12, 2013 4 Hours and this is the result: Whats your resources look like? Link to comment Share on other sites More sharing options...
Helljack84 Posted December 12, 2013 Share Posted December 12, 2013 People still use this thing? Link to comment Share on other sites More sharing options...
WhisperByte Posted December 12, 2013 Share Posted December 12, 2013 People still use this thing? I did. Might as well get some circuits for Dual Kamas while I'm playing something else :D OT: Yeah. I noticed. I suppose this was done because you can now deploy multiple Titans across the system, Still I think that's kinda low since with values like these Titans don't even return the investment you made in building them Link to comment Share on other sites More sharing options...
BadAimbot Posted December 12, 2013 Share Posted December 12, 2013 Doesn't matter anyways. All it gave me was Alloy Plate when I direly need Circuits. Link to comment Share on other sites More sharing options...
buriburi Posted December 12, 2013 Author Share Posted December 12, 2013 I did. Might as well get some circuits for Dual Kamas while I'm playing something else :D OT: Yeah. I noticed. I suppose this was done because you can now deploy multiple Titans across the system, Still I think that's kinda low since with values like these Titans don't even return the investment you made in building them the thing is: why would you build a titan extractor in the first place? it gets 54 polymer bundle. to build it you need 500 polymer bundle. let's assume it's "fair" and brings back polymer bundles evertime: that means the titan extractor has to be deployed: 10 times just for the polymer bundle. but a titan extractor does not live that long.... + the 300 ferrite and 10k credit. the idea is to help farming (for less grind) which is the opposite... this def. needs some rework Link to comment Share on other sites More sharing options...
BadAimbot Posted December 12, 2013 Share Posted December 12, 2013 the thing is: why would you build a titan extractor in the first place? it gets 54 polymer bundle. to build it you need 500 polymer bundle. let's assume it's "fair" and brings back polymer bundles evertime: that means the titan extractor has to be deployed: 10 times just for the polymer bundle. but a titan extractor does not live that long.... + the 300 ferrite and 10k credit. the idea is to help farming (for less grind) which is the opposite... this def. needs some rework Polymer Bundle isn't that great a resource. I don't mind giving it up for other resources. Now, Ferrite, on the other hand... Link to comment Share on other sites More sharing options...
Namacyst Posted December 12, 2013 Share Posted December 12, 2013 (edited) Until DE finally comes to the intelligent decision to make the Titan repairable i won't use that garbage feature. Edited December 12, 2013 by Namacyst Link to comment Share on other sites More sharing options...
Brahmastra Posted December 12, 2013 Share Posted December 12, 2013 Probably a bug.. Since every update breaks unrelated stuff, as always. Or a typical DE nerf.. Link to comment Share on other sites More sharing options...
WhisperByte Posted December 12, 2013 Share Posted December 12, 2013 the thing is: why would you build a titan extractor in the first place? it gets 54 polymer bundle. to build it you need 500 polymer bundle. let's assume it's "fair" and brings back polymer bundles evertime: that means the titan extractor has to be deployed: 10 times just for the polymer bundle. but a titan extractor does not live that long.... + the 300 ferrite and 10k credit. the idea is to help farming (for less grind) which is the opposite... this def. needs some rework Before 11.3 titan brought about 300 polymer bundle per collection. So it was technically cost effective since I have lots of ferrite anyway and I placed Titan in Venus cause I needed circuits. Right now though,.. Gonna storage my surviving Titans once they've done their last runs Link to comment Share on other sites More sharing options...
Teorina Posted December 12, 2013 Share Posted December 12, 2013 (edited) I'm just going to let mine blow up. I thought there use was dubious before 11.3 as some people got lucky and picked up cells. Now they're downright useless. Edit: Although typically now I'm happy for it to be destroyed it hasn't taken a point of damage in 4 days... Edited December 12, 2013 by Teorina Link to comment Share on other sites More sharing options...
General_Krull Posted December 12, 2013 Share Posted December 12, 2013 Probably a bug.. Since every update breaks unrelated stuff, as always. Or a typical DE nerf.. Like that, I think it was, UI fix that made Vor invincible? yeah seems about right. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 12, 2013 Share Posted December 12, 2013 (edited) Yeah the extractors are bringing in about only 1/10 to 1/4 of what they extracted before. That's based on the Titan Extractor Prime too!!! I used to get 1150-1200 ferrite per 4 hour collection. This morning? 138 ferrite... I usually can get 3-4 resource collections before they're destroyed. The regular extractor would've netted 69 ferrite if I were to use it and I believe it costs 300 ferrite to make one with 500 polymer bundles. I'm sorry but if these things can't even earn their keep then why put them in game? Edited December 12, 2013 by sushidubya Link to comment Share on other sites More sharing options...
Lazer Posted December 12, 2013 Share Posted December 12, 2013 (edited) Yeah I sent out 4. Got like 50 ferrite/alloy back from each. I swear they heal themselves now though. I had 1 at 3hp that I retired and wasn't going to bother using again and another that just hit like 60hp last night. When I just redeployed them they're all full hp. Edited December 12, 2013 by iTzLazer Link to comment Share on other sites More sharing options...
-CdG-EatPoo Posted December 12, 2013 Share Posted December 12, 2013 I understand that since we can deploy multiple extractors, the collection of resources would be lower. But damn. I got 71 ferrite after 4 hours. 71? I picked up more ferrite from single pickup than that. I'm hoping that this was unintentional, and a side effect/bug of the patch. Link to comment Share on other sites More sharing options...
Lazer Posted December 12, 2013 Share Posted December 12, 2013 https://forums.warframe.com/index.php?/topic/147037-titan-extractor-stealth-nerf-and-proposed-changes/#entry1741955 Link to comment Share on other sites More sharing options...
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