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Traps, Maps And Frame Suggestion.


Yotan
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Idea Suggestions:

Morphing Tenno Warframe: Perhaps the abilities to manipulate itself during battle much like Ancient disrupters, with like a Tentacle whip, or grapple ability to draw the enemy to them with a devastating attack, like a close line, mid kick to the gut, or a sparta kick. Nano spore mist/blindness effect. Pool of metal spikes, Just saying.

Also Tenno as an enemy, fight against other tenno that were retrieved by Grineer or Corpus then were either corrupted, defective, or altered. Who knows.

Map Suggstion:

Plant/Surface missions: Mission like the Grineer planetoid mission, where the mission takes place on the surfaces of planets in surface planet/moon base structure or in cave systems, or perhaps canyon systems, with natural traps/surface issues. Nothing like open surface maps, more box type or tunneled+. Simply cause it was already stated that the open world surface maps/mission is not possible.

Traps: I personally not sure on coding issues with it but perhaps active traps. Example during damaged stations where Lotus instructs the Tenno that the station is heavily damaged and we need to watch out for fire/heat spot. Have it were:

* explosions. Example, randomly take out of windows, walls explode, pipes blow, etc.

* floors collapse out from under the tenno, forcing groups to be split up for a period of time.

* Cave ins.

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Yeah, traps are actually a really good idea. Players are getting used to cross the same places, killing anything that moves on their path, they usually are not paying much attencion to the rest while making the thing they are best in: Raping the churches and burning the women. So, setting a trap in random place is a really good idea.

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