Yotan Posted March 10, 2013 Share Posted March 10, 2013 Idea Suggestions: Morphing Tenno Warframe: Perhaps the abilities to manipulate itself during battle much like Ancient disrupters, with like a Tentacle whip, or grapple ability to draw the enemy to them with a devastating attack, like a close line, mid kick to the gut, or a sparta kick. Nano spore mist/blindness effect. Pool of metal spikes, Just saying. Also Tenno as an enemy, fight against other tenno that were retrieved by Grineer or Corpus then were either corrupted, defective, or altered. Who knows. Map Suggstion: Plant/Surface missions: Mission like the Grineer planetoid mission, where the mission takes place on the surfaces of planets in surface planet/moon base structure or in cave systems, or perhaps canyon systems, with natural traps/surface issues. Nothing like open surface maps, more box type or tunneled+. Simply cause it was already stated that the open world surface maps/mission is not possible. Traps: I personally not sure on coding issues with it but perhaps active traps. Example during damaged stations where Lotus instructs the Tenno that the station is heavily damaged and we need to watch out for fire/heat spot. Have it were: * explosions. Example, randomly take out of windows, walls explode, pipes blow, etc. * floors collapse out from under the tenno, forcing groups to be split up for a period of time. * Cave ins. Link to comment Share on other sites More sharing options...
Venarge Posted March 10, 2013 Share Posted March 10, 2013 Your Planet suggestion is already on the run with update 7 ;) the traps sound pretty cool. Link to comment Share on other sites More sharing options...
DarkOblivion21 Posted March 10, 2013 Share Posted March 10, 2013 i like your ideas for traps would be awesome Link to comment Share on other sites More sharing options...
Yotan Posted March 10, 2013 Author Share Posted March 10, 2013 Also you could use those same explosion traps for the sabotage missions when you blow the reactor. Just a thought that came to me. Link to comment Share on other sites More sharing options...
Ferriwind Posted March 11, 2013 Share Posted March 11, 2013 +1 traps, dnd style. Unfortunately, traps don't really work with the story in most missions. Link to comment Share on other sites More sharing options...
DolgVlaPet Posted March 12, 2013 Share Posted March 12, 2013 Yeah, traps are actually a really good idea. Players are getting used to cross the same places, killing anything that moves on their path, they usually are not paying much attencion to the rest while making the thing they are best in: Raping the churches and burning the women. So, setting a trap in random place is a really good idea. Link to comment Share on other sites More sharing options...
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