LazerusKI Posted December 13, 2013 Share Posted December 13, 2013 ...the new damage table seems to be fair. a good balancing between pros and cons no way to create a "effective against everything" combo Blast + Corrosive - both affect armor, positive and negative, no use to have them both Gas + Magnetic - Good agaisnt Infested and Shields...but there are no Shielded infested. maybe good in the later void. Radiation + Viral - seems to be good agaisnt corpus, but less effective against shields. totally useless agaisnt infested Corrosive + Heat wont give the effective agaisnt everything anymore, because heat is not effective agaisnt flesh Corrosive + Cold may be good against elite grineer Gas + Electro/Cold does not provide anything, because again...no shielded or robotic infested. Magnetic + Toxin sounds interesting agaisnt crewman, while moas have a resistance Magnetic + Heat gives nothing Radiation + Cold gives you just a small buff for shield damage again, also against robotics, so good against moas Radiation + Toxin ... i dont know, maybe the counterpart to Mag+Tox Viral + Heat just decreases the Infested malus a bit, but still, infested are not flesh. Viral + Electric - maybe interesting against Corpus for me...this sounds fair, i like it! Link to comment Share on other sites More sharing options...
Skynin Posted December 13, 2013 Share Posted December 13, 2013 GoodWould be nice if people always will try new things before raging on forumsBut Brakk fall-off still sucks :D Link to comment Share on other sites More sharing options...
-Innovation- Posted December 13, 2013 Share Posted December 13, 2013 You didn't list any positives to the new system. You listed loadouts that may be "intersting". Interesting like not being able to kill high level corrupted enemies anymore? T3 Void keys are too difficult now. Link to comment Share on other sites More sharing options...
LazerusKI Posted December 13, 2013 Author Share Posted December 13, 2013 You didn't list any positives to the new system. You listed loadouts that may be "intersting". Interesting like not being able to kill high level corrupted enemies anymore? T3 Void keys are too difficult now. i wanted to compare it to the last damate table from yesterday. today there is even a new one. and compared to the old one, it looks fair now. as a said, no "overkill" combo anymore, but still effective against specific parts. corrupted... i think i would take Magnetic (Crewman, Moa and Drone) and Toxin against the Crewman, Lancer and Heavy Gunner Link to comment Share on other sites More sharing options...
Aure7 Posted December 13, 2013 Share Posted December 13, 2013 so what I am supposed to do with blast damage? And why corrosive and magnetic are so perfect and with no downsides? Blast is useless until they fix status chance mods Link to comment Share on other sites More sharing options...
Coren024 Posted December 13, 2013 Share Posted December 13, 2013 I think my biggest gripe is that infested don't take extra against slash. When damage 2.0 first came out, impact was good for corpus, puncture good on grineer, and slash against infested, now it's just, are you killing grineer? yes, puncture, no, impact. Link to comment Share on other sites More sharing options...
se05239 Posted December 13, 2013 Share Posted December 13, 2013 Corrupt Lancers and Gunners are hilariously hard to kill now in T3 void, especially the Lancers for some reason. Link to comment Share on other sites More sharing options...
LazerusKI Posted December 13, 2013 Author Share Posted December 13, 2013 Corrupt Lancers and Gunners are hilariously hard to kill now in T3 void, especially the Lancers for some reason. i have seen a bug-report with the armor https://forums.warframe.com/index.php?/topic/147558-damage-against-armored-foes-is-bugged-pics/ maybe thats the reason? Link to comment Share on other sites More sharing options...
Eurhetemec Posted December 13, 2013 Share Posted December 13, 2013 ...the new damage table seems to be fair. a good balancing between pros and cons no way to create a "effective against everything" combo Blast + Corrosive - both affect armor, positive and negative, no use to have them both Gas + Magnetic - Good agaisnt Infested and Shields...but there are no Shielded infested. maybe good in the later void. Radiation + Viral - seems to be good agaisnt corpus, but less effective against shields. totally useless agaisnt infested Corrosive + Heat wont give the effective agaisnt everything anymore, because heat is not effective agaisnt flesh Corrosive + Cold may be good against elite grineer Gas + Electro/Cold does not provide anything, because again...no shielded or robotic infested. Magnetic + Toxin sounds interesting agaisnt crewman, while moas have a resistance Magnetic + Heat gives nothing Radiation + Cold gives you just a small buff for shield damage again, also against robotics, so good against moas Radiation + Toxin ... i dont know, maybe the counterpart to Mag+Tox Viral + Heat just decreases the Infested malus a bit, but still, infested are not flesh. Viral + Electric - maybe interesting against Corpus for me...this sounds fair, i like it! What about Impact, Puncture and Slash? Slash is just rubbish against everything except Corpus crewmen bodies... That isn't good design. Impact inexplicably gets a bonus on Infested of all things. The new system needs work. Link to comment Share on other sites More sharing options...
LazerusKI Posted December 13, 2013 Author Share Posted December 13, 2013 What about Impact, Puncture and Slash? Slash is just rubbish against everything except Corpus crewmen bodies... That isn't good design. Impact inexplicably gets a bonus on Infested of all things. The new system needs work. maybe a little, but in my opinion the rest of the "elements" is fine. even Blast who has one of the best effects...a knocked down enemy cant attack you, right? also it has only one small weakness, so a flat increase of damage against the rest. Link to comment Share on other sites More sharing options...
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