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Warframe Elemental Damage Mods


rhoenix
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I've seen this touched on in other threads, and even suggested it myself as part of another idea, but I figured I'd make this thread just for this discussion.

I suggest adding Toxic, Electric, Fire, and Cold damage Mods as Warframe mods. These would combine with any inherent elemental damage that Warframe already uses, in the same way weapons do currently.

For example: Adding an Electric damage mod to a Frost would cause all his damage abilities to inflict Magnetic, rather than Cold damage. Adding a Toxic damage mod to an Ember would cause all her attacks to cause Gas damage instead of Fire. And adding the same Toxic damage mod to a Volt would cause all his abilities to inflict Corrosive damage. Or, just adding Fire damage to an Ash would allow his damage-causing abilities to also inflict Fire damage.

So - four new mods that any Warframe can equip that would add a percentage of damage for a specific element, similar to those already available for weapons. With the implementation (and fine-tuning) of Damage 2.0, adding these mods would not only greatly expand Warframe builds, but also expand each elemental-based Warframe with the addition of Elemental combinations.

What do you think?

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Ehhh...that defeats the purpose of an elemental warframe being....an elemental warframe.

How?

I respect that this is your view, but I'm honestly not seeing how this would in any way negate or nullify the basis of Elemental Warframes. Please elaborate on what you mean by this - I would like to understand your perspective for your answer.

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khimera is right

elemental frames should stay with one element.

A better thing in my opinion is to make ult cast a crapton of enegry but do a crapton of damage. they're ults afterall.

also someone recently  suggested elental ults to combine. like if you combine mag and frost you'll get a magnetic damage mega-ult. thats sounds like a better idea

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  • 1 month later...

I've seen this touched on in other threads, and even suggested it myself as part of another idea, but I figured I'd make this thread just for this discussion.

I suggest adding Toxic, Electric, Fire, and Cold damage Mods as Warframe mods. These would combine with any inherent elemental damage that Warframe already uses, in the same way weapons do currently.

For example: Adding an Electric damage mod to a Frost would cause all his damage abilities to inflict Magnetic, rather than Cold damage. Adding a Toxic damage mod to an Ember would cause all her attacks to cause Gas damage instead of Fire. And adding the same Toxic damage mod to a Volt would cause all his abilities to inflict Corrosive damage. Or, just adding Fire damage to an Ash would allow his damage-causing abilities to also inflict Fire damage.

So - four new mods that any Warframe can equip that would add a percentage of damage for a specific element, similar to those already available for weapons. With the implementation (and fine-tuning) of Damage 2.0, adding these mods would not only greatly expand Warframe builds, but also expand each elemental-based Warframe with the addition of Elemental combinations.

What do you think?

So what I was thinking is that perhaps instead of adding the elemental damage, the mod would only work on a warframe that already has that element because what you are saying sounds like you want to make every warframe have elements (that would completely ruin Elemental warframes). For Example: Ember would only be able to use Fire Element mod just to add fire damage to the damage she already does.

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This is kinda misleading, because there are alot of other warframes that use elements or elemental combinations, that technically aren't elemental frames.

Yes there are.

Ember - Fire

Frost - Cold

Saryn - Toxic

Volt - Electrical

 

Technically the new frame is Air based and Oberon is earth based (his body looks almost tree like) even though DE released him as a "paladin" warframe.

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So, nobody here can give a reason?

Why would adding Elemental combinations to Warframe abilities through mods not be a good thing?

Because it intrudes on the percieved advantages of some warframes, and can help cover weaknesses, which isn't something you should take so lightly. Weaknesses are what makes a class, not the strengths. If something doesn't have good weaknesses, and has the equivalent positives of other aspects who will win out?

However, the reverse doesn't apply as often, because niches still need to be filled.

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Because it intrudes on the percieved advantages of some warframes, and can help cover weaknesses, which isn't something you should take so lightly. Weaknesses are what makes a class, not the strengths. If something doesn't have good weaknesses, and has the equivalent positives of other aspects who will win out?

However, the reverse doesn't apply as often, because niches still need to be filled.

You do raise good point - my intent with it was to add versatility to the Elemental frames - especially to Frost, since Snow Globe frequently ends up being his only real viable skill in higher levels.

As for niches, I still think that the area coverage that the various elemental frames have would still work nicely with adding elemental mods (e.g. adding Electric damage to an Ember's abilities to inflict Radiation damage instead), due to how the various Elemental frames' abilities work. Their area of effect, duration, and effect type would remain the same per ability, though with different damage being inflicted.

However, you are right in that it would significantly decrease the damage variety of how frames are currently grouped.

So what I was thinking is that perhaps instead of adding the elemental damage, the mod would only work on a warframe that already has that element because what you are saying sounds like you want to make every warframe have elements (that would completely ruin Elemental warframes). For Example: Ember would only be able to use Fire Element mod just to add fire damage to the damage she already does.

That was basically the intent - for a Frost to be able to inflict Magnetic damage with his abilities, for Volt be able to inflict Corrosive, or Ember able to inflict Radiation damage with her abilities.

To be honest, I don't see how this would ruin Elemental warframes; far from it, I still think adding these mods would make the Elemental-based frames much more versatile and powerful as a result, while the same mods would give added power and versatility to other frames as well.

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