Half-Hero Posted December 14, 2013 Share Posted December 14, 2013 So after Damage 2.0 a LOT of changes happened. It just seem to be different like it was. They're just another pair of DHS. They used to be armor ignore but their puncture damage is really bad. Why DE made them have slash as their main damage type? It just doesn't make sense. They were so unique, so fun to use against grineer but now... I think that they should switch slash and puncture dmg. Otherwise they aren't what they used to be. Did any of you guys find them to be super effective or have an awesome build? Plz share those with me. Link to comment Share on other sites More sharing options...
CubedOobleck Posted December 14, 2013 Share Posted December 14, 2013 I think ether weapons shouldn't have any impact damage at all. That's the kind of feel you get from the description: super sharp, nearly only slash and puncture. Link to comment Share on other sites More sharing options...
Half-Hero Posted December 14, 2013 Author Share Posted December 14, 2013 I think ether weapons shouldn't have any impact damage at all. That's the kind of feel you get from the description: super sharp, nearly only slash and puncture. I agree with you. They were supposed to be made of armor ignore steel. Puncture would be their main damage type since that's equal to armor ignore/piercing. Link to comment Share on other sites More sharing options...
NikolaiLev Posted December 14, 2013 Share Posted December 14, 2013 A 50/50 split between puncture and slash should've been applied to most or all the weapons that used to have armor ignoring capabilties. Physics impact could've changed to 40/40 impact/puncture, with serrated blade being 40/40 puncture/slash. Oh well. Link to comment Share on other sites More sharing options...
CubedOobleck Posted December 14, 2013 Share Posted December 14, 2013 I agree with you. They were supposed to be made of armor ignore steel. Puncture would be their main damage type since that's equal to armor ignore/piercing.Well, I'd still give them more slash than puncture, unless they change the animations to actual stabs. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 14, 2013 Share Posted December 14, 2013 At least they are still better than Machete wraith. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted December 14, 2013 Share Posted December 14, 2013 I think Ether (ALL Ether weapons, even the Reaper) should be split evenly between Puncture and Slash, with a base Staus Chance between 50 and 75% (to make up for the loss of auto-stagger) Link to comment Share on other sites More sharing options...
00zau Posted December 14, 2013 Share Posted December 14, 2013 Honestly, I think that, after the update, the main draw of the dual ether is the 150 slide attack. Since armor ignore doesn't exist anymore, that 150 damage is more usable than ever. Link to comment Share on other sites More sharing options...
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