hyperkayak Posted December 21, 2013 Share Posted December 21, 2013 The brightness on the Lanka's scope is wholly unnecessary.On brighter levels (like Earthjungle-daytime) the saturation just blends everything together the farther they are, making the gun WORTHLESS AT LONG RANGE.Kind of stupid, huh? You have an easier time sniping enemies without the scope. Sure, they're little blips in the distance, but at least you can see them moving...The magnification is okay, scrap the lightshow. Link to comment Share on other sites More sharing options...
Vitras Posted December 21, 2013 Share Posted December 21, 2013 I think what your describing might be a problem on all sniper scopes. I had the same issue with the Vectis. Made it impossible to aim. Link to comment Share on other sites More sharing options...
hyperkayak Posted December 21, 2013 Author Share Posted December 21, 2013 I think what your describing might be a problem on all sniper scopes. I had the same issue with the Vectis. Made it impossible to aim. Maybe. Don't have any others... Link to comment Share on other sites More sharing options...
theGreatZamboni Posted December 21, 2013 Share Posted December 21, 2013 (edited) The game looks horrible with Bloom and CC on. Turn them off and see the game as it should look. It will help you to cope with the shoddy scopes we have until DE gets around to making some that aren't, so shoddy. I would also like to point out the FOV on the Scanner has made this current event more than tedium, especially during the day, due to the objects being highlighted in orange. The reason for this is, all the other levels up to this point have not been as brightly lit, even the outdoor Corpus tiles don't affect the scanner that much. They really need to go a detective vision route with the scanner, so we can actually see objects. Again try turning off CC and Bloom to see if it helps. Edited December 21, 2013 by theGreatZamboni Link to comment Share on other sites More sharing options...
hyperkayak Posted December 21, 2013 Author Share Posted December 21, 2013 The game looks horrible with Bloom and CC on. Turn them off and see the game as it should look. It will help you to cope with the shoddy scopes we have until DE gets around to making some that aren't, so shoddy. I would also like to point out the FOV on the Scanner has made this current event more than tedium, especially during the day, due to the objects being highlighted in orange. The reason for this is, all the other levels up to this point have not been as brightly lit, even the outdoor Corpus tiles don't affect the scanner that much. They really need to go a detective vision route with the scanner, so we can actually see objects. Again try turning off CC and Bloom to see if it helps. Tried it, switching color correction off solves it. But now I'm baffled: Either color correction isn't doing what it's supposed to (correct things), OR corrections work like negatives. Meaning the colors are already correct, and correcting them again makes them "uncorrect" again. Link to comment Share on other sites More sharing options...
theGreatZamboni Posted December 21, 2013 Share Posted December 21, 2013 (edited) Tried it, switching color correction off solves it. But now I'm baffled: Either color correction isn't doing what it's supposed to (correct things), OR corrections work like negatives. Meaning the colors are already correct, and correcting them again makes them "uncorrect" again. Color correction is a filter meant to alter the way a picture looks. So it isn't really correcting color, but applying a filter. Here are some images to help showcase this: The game looks better without any CC. The bloom adds something to the style, but the level of it is excessive. They need to lower the threshold of the amount of Bloom shown when the feature is turned on. These settings affect the way the game looks to a drastic degree, hence the issues with the Scopes. Because you can turn the features off, they may be developing things like Scopes without taking into account what these visual settings do. Edited December 21, 2013 by theGreatZamboni Link to comment Share on other sites More sharing options...
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