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This Probably Goes In Here. It's About What You See.


hyperkayak
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The brightness on the Lanka's scope is wholly unnecessary.

On brighter levels (like Earthjungle-daytime) the saturation just blends everything together the farther they are, making the gun WORTHLESS AT LONG RANGE.

Kind of stupid, huh? You have an easier time sniping enemies without the scope. Sure, they're little blips in the distance, but at least you can see them moving...

The magnification is okay, scrap the lightshow.

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The game looks horrible with Bloom and CC on. Turn them off and see the game as it should look. It will help you to cope with the shoddy scopes we have until DE gets around to making some that aren't, so shoddy.

 

I would also like to point out the FOV on the Scanner has made this current event more than tedium, especially during the day, due to the objects being highlighted in orange. The reason for this is, all the other levels up to this point have not been as brightly lit, even the outdoor Corpus tiles don't affect the scanner that much. They really need to go a detective vision route with the scanner, so we can actually see objects.

 

Again try turning off CC and Bloom to see if it helps.

Edited by theGreatZamboni
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The game looks horrible with Bloom and CC on. Turn them off and see the game as it should look. It will help you to cope with the shoddy scopes we have until DE gets around to making some that aren't, so shoddy.

 

I would also like to point out the FOV on the Scanner has made this current event more than tedium, especially during the day, due to the objects being highlighted in orange. The reason for this is, all the other levels up to this point have not been as brightly lit, even the outdoor Corpus tiles don't affect the scanner that much. They really need to go a detective vision route with the scanner, so we can actually see objects.

 

Again try turning off CC and Bloom to see if it helps.

Tried it, switching color correction off solves it.

But now I'm baffled: Either color correction isn't doing what it's supposed to (correct things), OR corrections work like negatives.

Meaning the colors are already correct, and correcting them again makes them "uncorrect" again.

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Tried it, switching color correction off solves it.

But now I'm baffled: Either color correction isn't doing what it's supposed to (correct things), OR corrections work like negatives.

Meaning the colors are already correct, and correcting them again makes them "uncorrect" again.

 

Color correction is a filter meant to alter the way a picture looks. So it isn't really correcting color, but applying a filter. Here are some images to help showcase this:

 

ysrh.jpg

 

The game looks better without any CC. The bloom adds something to the style, but the level of it is excessive. They need to lower the threshold of the amount of Bloom shown when the feature is turned on. These settings affect the way the game looks to a drastic degree, hence the issues with the Scopes. Because you can turn the features off, they may be developing things like Scopes without taking into account what these visual settings do.

Edited by theGreatZamboni
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