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Revel72
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Mission briefing:

 

Mercenaries:

 

Mercenaries listen up we have a huge bounty set on this object on 3rd level Tower of Orokin. Get this briefcase out of there we will be assisting or completing this mission for Lotus. Don't worry about neuro sentry we have installed the anti corrupt modules on your armor and you are being shielded with newest shield type. The Guonfem XII.

 

Tenno will be your allies aim for Orokin ones. Good luck soldiers and don't killed by over extending.

 

Lotus:

 

Tenno I have spotted a high value object on 3rd level Tower of Orokin get the briefcase containing high value material so nobody else than we or mercenaries will be first who claim it. Human mercenaries will be assisting us on this mission don't worry about them a lot just make sure none of you and them die. They will give distraction and covering fire while we will be cleaning the throne and disrupt the front line. Good luck out there.

 

Mercenary load outs:

 

Light armor:

 

Basically stealth, strafe and all the time on the run armor. Low health with high stamina, Able to fly higher and faster than other armor types. Gadgets: Invisible Sprint, Nightingale, Concussion grenade and Shard grenade. Low amount of shields and armor.

 

Medium armor:

 

Basically standard foot soldier with standard tricks for defending and attacking. Medium health and stamina. Medium armor and shields. Standard flight and sprint speed. Gadgets: Frag grenade, Flash bang, Burst of speed and Ballistic grenade.

 

High Armor:

 

Basically damage drainer. High health, armor, shields but low flight, sprint speed and stamina. Slowest of all of them. Gadgets: EMP grenade, Smoke bomb, Ground blast and FF Shield. (Force Field)

 

 

Gadget briefing:

 

 

Nightingale is a grenade when thrown it sends out different firing voice and commands of allied forces of enemy confusing and derailing enemies from the action.

 

Concussion grenade is a stun grenade when exploding near of enemies it slows all actions of them critically.

 

EMP grenade turns off all electricity from enemies inside the blast radius. Enemy weaponry will become unable to be used and shields will be lost instantly.

 

Smoke bomb is a bomb what launches a large amount of smoke in to a large area disrupting sight and enemies on the smoke will be blinded.

 

Shard grenade when thrown will explode launching extremely sharp shards enemies caught on the grenade explosion grenades are possibly dead because of getting riddled full of holes by razor sharp shards.

 

Frag grenade standard foot soldier standard grenade pull the pin count to three throw on the face of enemy.

 

Invisible Sprint. Allows Light armor mercenaries become unable to be seen with bald eyes for 20 seconds.

 

Burst of speed increases medium armor mercenary's all speeds for a moment sprint speed increased and reload times are cut in half.

 

Medium armor mercenaries has standard foot soldier grenade launcher attached on the side of the weapon. Using ballistic grenade launches a grenade from this launcher exploding when contacting with something.

 

Ground blast high armor mercenary throws a grenade what causes a ground quake launching enemies on their backs damaging them critically and stunning for a moment.

 

FF Shield creates a bubble shield around high armor mercenary unless he aims at his ally. Allowing regeneration to start and secured firing place. Unlimited damage protection.

 

 

Tenno load outs: Everything on disposal. Mods, Weapons, Warframes, Sentinels and Items. Also everything is maxed.

 

Mercenary weaponry:

 

 

Shredder: Plasma Nail Shotgun

 

High damage on short range, 5 rounds per mag, medium reload time, noticeable recoil and tight spread.

 

Auden: Light Machine Gun

 

Medium damage on all ranges, 100 rounds per mag, long reload time, medium recoil and considerably high fire rate for every range combat.

 

Rictop: Mercenary Standard Assault rifle

 

Lower than medium damage for all ranges, 38 rounds per mag, slightly faster than medium reload time, unable to be noticed recoil and medium fire rate.

 

Alfa Teo: Bolt action sniper rifle

 

Extremely high damage for every combat, 3 shots per mag, medium reload time, high recoil and worst fire rate.

 

Allietod: High fire rate Submachine gun

 

Noticeable low damage from longer than medium range combat, 52 rounds per mag, quick reload time, barely noticeable recoil and high fire rate.

 

Dounge; Grenade launcher

 

High damage for every range, somewhat large explosion range, 4 grenades per mag, lower than long reload time, higher than medium recoil and semiautomatic fire rate. Grenade explodes on impact to enemy or after 3 seconds of shooting it out from gun

 

Altair: Rocket launcher

 

High damage for all ranges, large explosion range, one rocket ready for shot, long reload time, higher than medium recoil and semi automatic fire rate. Rocket explodes instantly when hitting an enemy or solid object, Flight speed considerably high, Rocket takes a lot punishment before able to be detonated on mid air.

 

Tyerog: Standard hand gun

 

Medium damage for all ranges, 12 rounds per mag, fast reload time, control able recoil and semi automatic fire rate.

 

Herald: Revolver.

 

Higher than medium damage for all ranges, 6 shots per mag, somewhat fast reload time, higher than medium recoil and semi automatic fire rate.

 

Hection: Submachine pistol

 

higher than low damage for all ranges, 20 shots per mag, slower than fast reload time, easy to control recoil and noticeable fire rate.

 

Altico: Mercenary combat knife

 

instant kill on melee range when stabbed or slashing enemy from correct place.

 

Reiong: Mercenary long swords.

 

Instant kill on a bit longer than standard melee range following same rules of damage like Altico.

 

Boumber: Mercenary Sledge hammer

 

Extremely painful strikes able to cause a death when hitting head or chest from correct place slightly longer than standard melee range.

 

 

Ranged weaponry attachments; (mercenaries only)

 

Suppressor, Muzzle breaker, Fore grip, Adjustable stock, Quick draw handle, armor piercing rounds, Tungsten rounds, extended mags, burst fire mode, semi automatic fire mode, rapid fire mode, flash light, laser sight, Red dot sight, Combat Sight, Adjustable zoom, fast mag, holographic sight, long barrel, short barrel, standard barrel, Super fast receiver, fast receiver, medium receiver, slow receiver, super slow receiver, super fast sender, fast sender, medium sender, slow sender and super slow sender.

 

You can use much as attachments you want but I will be writing down some traits of all weapons when effects of all attachments and which attachments can not be used between all other.

 

RPG rules:

 

Stay tuned as the game goes.

12 Tenno and 12 Mercenary.

No shooting owns. There will not be Friendly Fire. Explosive weaponry only knocks away allies on direct impact.

Get wounded, stay alive or unharmed as you see it able to happen.

Tenno will start from three different locations.

Mercenaries will be send in the tower from and starts from same location.

Stay in role but remember improvise and keeping the personality on control is always allowed just remember where goes the line.

 

I will be writing down the jet pack traits and weapon attachment briefings. At some other time. Reserve a place quickly also if somebody else wants to host this RPG just give me shout out about it on private message or write down there. I will be monitoring this thing if somebody wants to host this thing instead of me.

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