Ecchi-Bunny Posted January 4, 2013 Share Posted January 4, 2013 I feel that the ammo drops in this game just drop like they feel like. I mean i'm using a Gorgon and i find no rifle ammo but i do in fact find alot of shotgun ammo and sniper ammo. I mean does a sniper spray asmuch as gorgon can to hae the need to find ammo 2x more than rifle. What i'm saying make the ammo drops reflect what we are using i am not saying make it so that i dont worry about ammo. I'm saying that i sould not run out as much as i am right now. And i'm not a spray and pray kind of guy, i'm a aim then shoot kinda of guy. Headshots if i can help it. Alot of the time as a loki i'm the one carrying the info packets and with me only using a gun for allmost half to whole level, id like not to run out of ammo when soloing the level or when its just 2 of us. And i know i'm probobly wrong about half and its only my S#&$ty luck thats the problem. But i hope this changes a bit. Link to comment Share on other sites More sharing options...
Feindfeuer Posted January 4, 2013 Share Posted January 4, 2013 No, you're right. Some Weapons will not run out of ammo, because of the awesome damage per shot/ammo ratio, like the Latron, while others eat through the ammo reserves in record time (Gorgon/Batron). I'm not sure if this is final though, as for example the Latron and Batron share the same exact ammo pool size, while it should be clear that the Batron needs a lot more ammo to have the same effectivness. Same is true for the sidearms, one of the reasons i love the Lex that seems to be universaly hated by most other players. :) Link to comment Share on other sites More sharing options...
MobileSuit Posted January 4, 2013 Share Posted January 4, 2013 (edited) Ammo is a HUGE problem for gameplay IMO. Melee is a joke (i play solo so it's quite hard). So i can choose go melee and die in 3 secs or use all amo in fist half of the misson and die after that. I can use stealth to kill 2 or 3 of them but even my crarged melee attack doesn't kill weakest mob. Edited January 4, 2013 by MobileSuit Link to comment Share on other sites More sharing options...
b00zy Posted January 4, 2013 Share Posted January 4, 2013 (edited) there are ammo and capacity problems that is for sure it seems like you get a ton of shotgun ammo but very little rifle ammo for how fast each gun eats ammo also guns like the dual machine pistols are completely useless based on how little ammo they can carry vs how many shots you need to put someone down Edited January 4, 2013 by b00zy Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 4, 2013 Share Posted January 4, 2013 Hang in there while we balance this system! Link to comment Share on other sites More sharing options...
b00zy Posted January 4, 2013 Share Posted January 4, 2013 Hang in there while we balance this system! :D ya I figured things like this will get fine tuned Link to comment Share on other sites More sharing options...
Ecchi-Bunny Posted January 4, 2013 Author Share Posted January 4, 2013 Yes i toth you knew of the problem but just made a post to see if i'm not the only one and to bring itto your atention if you didnt know about it. Thank you for your hard work. :D Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 5, 2013 Share Posted January 5, 2013 Thanks for playing and posting your notes - there's a lot of tuning still needed so I'm happy to see a post or two about it. Link to comment Share on other sites More sharing options...
Ghigi Posted January 5, 2013 Share Posted January 5, 2013 May I suggest to add the ability to create an ammo refill point (temporary, upgradable and destructable by mobs) ? It would add a little tactics. Link to comment Share on other sites More sharing options...
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