G3rman Posted March 18, 2013 Share Posted March 18, 2013 (edited) I'm not sure if this was actually changed or if its because my warframes are just slower, but I believe our speed we have in midair has changed. Right now, it feels like we are floating on clouds and not actually dropping from a large height. I think it would be better if very small jumps would have us drop as we used to, whereas great distance drops keep up this slower, more controlled movement. Edited March 19, 2013 by G3rman Link to comment Share on other sites More sharing options...
Azure_Kytia Posted March 18, 2013 Share Posted March 18, 2013 Yeah, I definitely noticed this; the old gravity was much more.... well, gravity. Link to comment Share on other sites More sharing options...
Ryjeon Posted March 18, 2013 Share Posted March 18, 2013 I like being airborne. The frames feel really good right now. Link to comment Share on other sites More sharing options...
Minfduck Posted March 18, 2013 Share Posted March 18, 2013 i didnt like it at first, but enables a lot more control - so i like it ^^ Link to comment Share on other sites More sharing options...
FlanShark Posted March 19, 2013 Share Posted March 19, 2013 (edited) It's weird. It does make some movement chains easier but also feels less precise in general. The floaty jump sensation is pretty horrible imho and makes the sliding feel oddly off-kilter- like, gravity's stepped out for a breath of fresh air, but friction is still at his post? I dunno, i'm sure a million halo fans will prefer the floatier jumping. Personally I don't really like it but it's not a dealbreaker by any means :) Edited March 19, 2013 by FlanShark Link to comment Share on other sites More sharing options...
G3rman Posted March 19, 2013 Author Share Posted March 19, 2013 I think it would be better if very small jumps would have us drop as we used to, whereas great distance drops keep up this slower, more controlled movement. Link to comment Share on other sites More sharing options...
FlanShark Posted March 19, 2013 Share Posted March 19, 2013 I don't think they should have touched it at all with so many other major changes going thru at the same time :) Link to comment Share on other sites More sharing options...
FlanShark Posted March 19, 2013 Share Posted March 19, 2013 Having played with it some more: they made it easier to chain moves together, right? It's nothing to do with slower fall speeds or so, it's tweaking to the actual movement system's rules, I think. The combination of new floaty jumps and all frames being slow as hell again thanks to the reset feels rrrrreally bad atm though :( Link to comment Share on other sites More sharing options...
G3rman Posted March 19, 2013 Author Share Posted March 19, 2013 It's to give us more time in the air to aim I believe. Link to comment Share on other sites More sharing options...
FlanShark Posted March 19, 2013 Share Posted March 19, 2013 More or less stopped noticing this after a longish session just now. Wallrunning/climbing etc seems to have been tweaked up a lot. The slower fall speed now only feels noticeable when you run/slide over an edge, imho. I guess that's why G3rman said I think it would be better if very small jumps would have us drop as we used to, whereas great distance drops keep up this slower, more controlled movement. which i now agree with, for what its worth =) this was initially my biggest complaint with u7 and it's not bothering me much any more hopefully future tweaking to come, but i'm no longer desperate ;) Link to comment Share on other sites More sharing options...
theangelbelow88 Posted March 19, 2013 Share Posted March 19, 2013 I think they did this to make shooting/chaining actions easier as you fall but it gives it a very unreal feel to the game, I can see its usefullness, but I also see some drawbacks, like jumping into cover from a high point, or doing a melee weapon air-slam, ether way I'm not realling for it right now, maybe it will grow on me. Link to comment Share on other sites More sharing options...
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