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What Is This 2.0 Nonsense?


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Programs and systems go up in versions with 1.0 usually being a first working draft. The damage system is a system, and it underwent a huge change in how it works. Hence the 2.0 version came out. New mechanics, status procs have new graphics, etc.

Its a way to differentiate them. In damage 1.0 ice always slowed. In 2.0 it has a chance to. You can read details on the wiki page.

Edited by Silphy
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