SevenNations Posted January 12, 2014 Share Posted January 12, 2014 (edited) First time posting on forums, so go easy on me, but I had this idea stuck in my head and figured I'd share it. I thought of Shade (Name change to Bedim) to be an female antihero of sorts, focusing on shadows and manipulating fear. Since I am a terrible artist I don't have any concept art but I imagined her to look like Dark Samus (http://images.wikia.com/metroid/images/c/c5/DarkSamus_pose1.png) from the Metroid prime series. Maybe like a mix between the original Dark Samus and http://i.imgur.com/OkoSy.jpg Stats: At 0/30 Shields 125/375 Health 75/225 Energy 150/225 Armor 20 Sprint Speed 1.2 Abilities: 1- Shadow Spear 25 Energy Bedim creates a spear out of the shadows and hurls it at an enemy. Deals 100/150/200/250 puncture damage on initial hit and rains 25 Shields, 5 health, and 5 energy every second for 2/3/4/5 seconds. Affected by power duration and initial damage is affected by power strength. 2- Shroud 50 Energy Bedim cloaks her teammates, making them invisible. All teammates, no matter the range, are cloaked for 2/3/4/5 seconds, affected by power duration. This power would function just like Loki's invisibility, no stun on enemies and cloaked Tenno shift to an undetected state. 3- Hallucinogen 50 Energy Bedim infuses her weapons with shadows, dealing extra damage and panicking enemies. Shade's weapons deal 10/15/20/25% more damage for 9/11/13/15 seconds. Enemies killed by Shade while Hallucinogen is active melt upon death and all enemies with a 2/3/4/5 meter radius have a 20/30/40/50% chance to panic and stand in one place for 3 seconds. Damage multiplier and panic chance are affected by power strength, length of damage increase is affected by duration. 4- Alone in the Dark 100 Energy Bedim darkens the area in a 15/20/25/30 meter radius. Blinding and stopping enemies for 2/3/4/5 seconds. After the time is up, the shadows reach up and pierce enemies. The greater the distance between targets the greater the damage, every 2 meters is equal to 500 puncture damage, up to a max of 3,000 damage (12 meters). This power is not affected by power damage but is affected by power range and stun time is affected by power duration. Edit: Changed power 4 to be a great distance between damage ticks. (.5 to 2)Changed name to Bedim. Edited January 13, 2014 by Frainbreeze5 Link to comment Share on other sites More sharing options...
OptimumBow0 Posted January 13, 2014 Share Posted January 13, 2014 Wait! http://warframe.wikia.com/wiki/Shade_Sentinel May want to rename your frame. I like Shroud though; it promotes team-play stealth which seems to be something that nobody can manage to do currently. Link to comment Share on other sites More sharing options...
Anatolius Posted January 13, 2014 Share Posted January 13, 2014 .5 meters is literally nothing that is like.. half a step forward (in game meters) lets pick something more realistic like.. 5-7 meters = 500 Link to comment Share on other sites More sharing options...
_Pooky Posted January 13, 2014 Share Posted January 13, 2014 Yeah you're going to want a different name. I like the look of the dark samus though. Awesome unique abilities too. Link to comment Share on other sites More sharing options...
Tyflos Posted January 13, 2014 Share Posted January 13, 2014 Like. Not sure how the last skill would work, though - it's an ult and you want to damage as many enemies as possible, but to fit with the theme of the power, you want them spread out... Link to comment Share on other sites More sharing options...
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