Pure Posted January 16, 2014 Share Posted January 16, 2014 they should fix heavy caliber not reducing it's accuracy while they are at it. Link to comment Share on other sites More sharing options...
xveganrox Posted January 16, 2014 Share Posted January 16, 2014 If you think the Synapse is totally useless, what is your idea of a useful gun? Soma. Is easier to get, does everything the Synapse does but better. Link to comment Share on other sites More sharing options...
Pure Posted January 16, 2014 Share Posted January 16, 2014 maybe its working as intended. maybe it's a dot weapon now. Link to comment Share on other sites More sharing options...
Ketec Posted January 16, 2014 Share Posted January 16, 2014 The status proc is broken now together with the other update. We had 10 ticks/s before forgot what it was at.. .5% think? thats 10x 5% /s now its 1x 10% A clear nerf. It should be per fin tick not 1x /s... it only helps any gun that fires slower the 1.0 anything else is completely nerfed. Link to comment Share on other sites More sharing options...
Pure Posted January 16, 2014 Share Posted January 16, 2014 nerfed as intended. Link to comment Share on other sites More sharing options...
Fumblewatt Posted January 16, 2014 Share Posted January 16, 2014 Soma master rac.... rifle Link to comment Share on other sites More sharing options...
Ketec Posted January 16, 2014 Share Posted January 16, 2014 using simple confusion and "new" mechanics to nerf proc. And then add a new 50% status sidearm to increase sales. Link to comment Share on other sites More sharing options...
Tyroki Posted January 16, 2014 Share Posted January 16, 2014 Meanwhile, the Soma... Well then DE, why don't you nerf the Soma into oblivion? Hmm? Link to comment Share on other sites More sharing options...
fro-dog Posted January 17, 2014 Share Posted January 17, 2014 revert the damage display change until you come up with a fix, thanks. that S#&$ was just a minor cosmetic thing that nobody really cared about, and now you've traded a bit of screen clutter for making stream weapons feel like you're playing with a bonus 500 ping. great work Link to comment Share on other sites More sharing options...
DHKany Posted January 17, 2014 Share Posted January 17, 2014 I HATE the damage delay. Just makes the gun SUPER annoying to use especially with even tiny amounts of lag Link to comment Share on other sites More sharing options...
Antonie_Van_Leeuwenhoek Posted January 17, 2014 Share Posted January 17, 2014 Yeah, we already realized how much damage synapse and flux rifle can deal now. But please give the old cloud of damage ticks back. I really miss breaking boxes with them. This game has too mych lag pronlem to use this 'new' display logic. P.S. Just realized that my synapse could deal 14000 Damage per sec... Link to comment Share on other sites More sharing options...
YuriYongWonhiSaranghae Posted January 17, 2014 Share Posted January 17, 2014 guys, dont argue anymore... If you paid attention to how synapse is doing, you should look at the mobs hp when shooting at it. From what Ive tested, it is still doing great: the hp of mobs slowly goes down or they simplay die right away. The mobs no longer <<stay alive>> like they used to be after the patch. Well, i do agree that it gets annoying we cant see our damage until ??? seconds and while people lag its a nightmare to use synapse... but the proc chance is really fixed i can confirm it. Link to comment Share on other sites More sharing options...
Zinthir Posted January 17, 2014 Share Posted January 17, 2014 Hold your tears an tap the OP damage rather than hold it, my friends. Link to comment Share on other sites More sharing options...
fro-dog Posted January 17, 2014 Share Posted January 17, 2014 the tap S#&$ is a myth, it doesn't change anything. it seems like a lot of people are forgetting what it was like pre-patch or never had a modded/forma'd stream weapon worth a damn to begin with Link to comment Share on other sites More sharing options...
Rhiasu Posted January 17, 2014 Share Posted January 17, 2014 guys, dont argue anymore... If you paid attention to how synapse is doing, you should look at the mobs hp when shooting at it. From what Ive tested, it is still doing great: the hp of mobs slowly goes down or they simplay die right away. The mobs no longer <<stay alive>> like they used to be after the patch. Well, i do agree that it gets annoying we cant see our damage until ??? seconds and while people lag its a nightmare to use synapse... but the proc chance is really fixed i can confirm it. Damage isn't the problem, it's the proc chance. 11.7 made it so you can only have a chance to proc PER SECOND. Multi-hit was a big plus on flux and synapse with their decent status chance. 11.6 killed it and 11.7 didn't really fix that problem. Link to comment Share on other sites More sharing options...
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