skyrider31 Posted January 18, 2014 Share Posted January 18, 2014 (edited) Deadlock is a marksman base type warframe. Deadlock is an assault Warframe with great offensive skills and supportive skills, allowing to turn the tide of the battlefield.Lore Back in the war, the Deadlock were super solider meant only to be use during tough situation. The time have come for them to finally step onto the battlefield, to fight for the Lotus in this new age of war. Deadlock is frighteningly adept with firearms, dispatching enemy from a distance. STATS Level 1/Level 30Health: 150/450Shield: 150/450Armor: 175Power: 100/150 Abilities Charge Shot - 25 energy By gathering energy equal as 100 bullets, he then fire single lance of energy, which instantly burns the target's flesh, leaving them a charred skeleton and even causing penetration which allow to hit enemy behind the target . Dealing 150/200/250/300 damage, with a status chance of 20%/30%/40%/50%. 50% are puncture damage, 50% are fire damage. Fired - Up - 50 energy Buff your team firearms fire rate and damage by 15%/20%/25%/30% for 3/5/7/10 seconds Bullet Absorber - 75 energy Reduces damage done to Deadlock by 50 / 60 / 70 / 75 percent and absorb all the bullets that hit you, refilling your ammo. If ammo is full, all excess bullet will be stored and convert into blast AoE damage. Damage depends on how much bullet is absorb, does not include melee damage and range of detonation is 6/9/12/15 meter in-game. Last for 3/5/7/10 seconds. Juggernaut - 100 energy Allow Deadlock to dual wield his primary and secondary weapon together. Last for 15/20/25/30 seconds Alternative Abilities Cluster grenade - 25 energy Throws a grenade which cause 100/150/200/250 blast damage, then split into 2/3/4/5 grenades which cause 25/50/75/100 blast damage. Energy weapon construction - 100 energy Create an energy minigun which have fire rate of 15 rounds/sec, causing 15 damage per bullet( 5 impact, 5 punture, 5 slash), with chances of 10%/15%/20%/25% to apply random element damage, lasting for 15/20/25/30 second. Looks something like this http://www.unreasonablegamers.com/wp-content/uploads/2011/06/green_lantern_mini_gun.jpg Please leave all comments and feedback below, and thanks for reading. Edited January 19, 2014 by skyrider31 Link to comment Share on other sites More sharing options...
SniffYoBunnies Posted January 18, 2014 Share Posted January 18, 2014 Ogris+Tysis with 90% Blast proc ´Nuff said Link to comment Share on other sites More sharing options...
OptimumBow0 Posted January 18, 2014 Share Posted January 18, 2014 ^ what he said and Dreadlock Syandana cosmetic incoming!! Link to comment Share on other sites More sharing options...
-CM-Aeon Posted January 18, 2014 Share Posted January 18, 2014 Last ability got my interest but it can be quite abused...DUAL OGRİS! Link to comment Share on other sites More sharing options...
gnat6 Posted January 18, 2014 Share Posted January 18, 2014 That is a insane tank with totaly crap damage and infinite ammo no thanks and I just realised dual weilding soma plus dual vipers plus infinite ammo am I the only one who sees a problem with that. Link to comment Share on other sites More sharing options...
DeadScream Posted January 18, 2014 Share Posted January 18, 2014 Should pitch down the timer of the ultimate. Maybe max 15 seconds but not more, as you could improve that with continuity. I like the name, reminds me of a german Melodic Death metal band haha. Link to comment Share on other sites More sharing options...
Vargras Posted January 18, 2014 Share Posted January 18, 2014 When I saw "marksman", I expected a kit revolving around precise shots to critical areas. Instead, this is basically the Gunzerker from Borderlands 2, which is the complete opposite of a marksman. Link to comment Share on other sites More sharing options...
SKATMAN19 Posted March 25, 2014 Share Posted March 25, 2014 The concept of the frame is pretty great, I'd love to pull out two guns and unload on some grineer, but as everyone else said, this could (and knowing the internet, will) be abused. There is also the slight issue with dual secondaries, bows, and weapons with absolutely massive fire rate. This could all be balanced with a reduction in accuracy based on weapon but a reduction value would have to be set. As for the duration of juggernaut (which is where this concept gets the most hate) you could halve it or maybe reduce the cap to a 20 seconds, its not exactly hysteria where you have a limited range, you have two guns and can definitely do much more damage than almost any other ultimate ability with a 30 second cap ( and this isn't even considering continuity and other duration mods). This is all in all a good and fun concept. It just needs a bit of polishing up. Link to comment Share on other sites More sharing options...
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