Scyfle Posted January 5, 2013 Share Posted January 5, 2013 Seriously, what is with the random teleportation the chracter does? I am a Loki, but I don't have the teleportation skill yet. This was also mentioned in Kreiss's Warframe review. I am shooting a bunch Grineers when suddenly my character gets a yellow/orange glow and pops up to the other side of the room! Can you explain why that happens? Link to comment Share on other sites More sharing options...
Peons Posted January 5, 2013 Share Posted January 5, 2013 Commanders can teleport swap with you to put you in a dangerous position. It has a bit of a cooldown but if there are multiple commanders it might get a little nutty. Link to comment Share on other sites More sharing options...
Feindfeuer Posted January 5, 2013 Share Posted January 5, 2013 What Peons said, they almost look like normal Grineer Lancers, but with a different armor color. Check out the position from which you have been teleported away from and you'll most certainly will find a Commander nearby. Link to comment Share on other sites More sharing options...
Scyfle Posted January 5, 2013 Author Share Posted January 5, 2013 Ah jeez, grunt units have a high level ability? Well, thanks for the answer. Link to comment Share on other sites More sharing options...
Brandt Posted March 28, 2013 Share Posted March 28, 2013 They need to remove this, Its no less than frustrating to have your strategies spoiled, And your shield gone in a flash simply because of a very overpowered and unreasonable ability that someone thought cool to implement into the game. Furthermore, These commanders appears to only spawn in lower leveled missions, Making it a very terrible annoyance for a fresh newbie to be beamed into the heat of the battle, Probaly entirely confused why his Warframe just decided to go suicidal on him. :/ Link to comment Share on other sites More sharing options...
JamnikPucek Posted March 28, 2013 Share Posted March 28, 2013 (edited) You learn to adapt. Once you get ported for a first time in a level you know - Commanders are here and you need to plan accordingly. They are not "grunt" units, they are relatively rare though not counted as "heavy" units as far as warnings go. If you think Commanders are annoying, just wait for your first Seekers and Rollers. They need to remove this, Its no less than frustrating to have your strategies spoiled, And your shield gone in a flash simply because of a very overpowered and unreasonable ability that someone thought cool to implement into the game. Furthermore, These commanders appears to only spawn in lower leveled missions, Making it a very terrible annoyance for a fresh newbie to be beamed into the heat of the battle, Probaly entirely confused why his Warframe just decided to go suicidal on him. :/ How dares a game challenge you with an ability that you can use as well! Also, how dares your enemy use an ability that diminishes or removes your advantages, as he should in combat. Again, it is a surprise the first few times and is hardly the most annoying/hard unit the Grineer will throw at you. Or the Infected for that matter. Or the Corpus. If an enemy has the capability to ruin your strategy, your strategy needs to compensate for that ability. There is plenty of ways of at the least running for cover in wherever the Commander ports you to. Edited March 28, 2013 by JamnikPucek Link to comment Share on other sites More sharing options...
FierceRadiance Posted March 28, 2013 Share Posted March 28, 2013 My understanding of the Commanders' ability was that they could swap places with you, rather than just reaching out and bringing you to them. My advice would be as soon as you get 'ported, look around for cover, and take a second or two to plan. Once you get a little more used to it happening, you'll learn to take a quick look around when you 'land', and then just blast away at whomever is nearest to you. Link to comment Share on other sites More sharing options...
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