Phurl Posted January 5, 2013 Share Posted January 5, 2013 (edited) Some of my favorite moments in this game have occurred when overrun by enemies and completely out of ammo. Or when faced down by a dozen enemies while a broken window and the cold vacuum of space suck all the oxygen out of the air and the shields and health out of my torso. In both cases, the best solution was usually to GET THE HECK OUTTA THERE ASAP! With that in mind, I'd love some timed missions which require sprinting to escape pods while under fire. It'd fit in perfectly with those missions which require you to destroy the ship's core - the ship's power would short out and electronics and pipes would start exploding with increasing frequency. It'd also help if they added some more mobility moves like wall running and wall jumping and more environmental obstacles, too, but that's a different topic. So, thoughts? I know some people hate timed missions but I think it'd be a great fit for this game Edited January 5, 2013 by Phurl Link to comment Share on other sites More sharing options...
T0thLewis Posted January 5, 2013 Share Posted January 5, 2013 Nothing is better than more challenges, as there won't be any PvP in this game. :P I kinda like the idea. :D It would be hard to produce it tho, but yeah the more the challenge, the more the fun. :D Link to comment Share on other sites More sharing options...
Meltface Posted January 5, 2013 Share Posted January 5, 2013 Some of my favorite moments in this game have occurred when overrun by enemies and completely out of ammo. Or when faced down by a dozen enemies while a broken window and the cold vacuum of space suck all the oxygen out of the air and the shields and health out of my torso. In both cases, the best solution was usually to GET THE HECK OUTTA THERE ASAP! With that in mind, I'd love some timed missions which require sprinting to escape pods while under fire. It'd fit in perfectly with those missions which require you to destroy the ship's core - the ship's power would short out and electronics and pipes would start exploding with increasing frequency. It'd also help if they added some more mobility moves like wall running and wall jumping and more environmental obstacles, too, but that's a different topic. So, thoughts? I know some people hate timed missions but I think it'd be a great fit for this game Destroying the core and escaping within the time limit has already been implemented, just not for every single "destroy core" mission. Time limit is set to 5 minutes, as shown on the top left of your screen. But as I've said, it doesn't happen for every mission. Link to comment Share on other sites More sharing options...
Scyfle Posted January 6, 2013 Share Posted January 6, 2013 It'd feel a lot better if destroying the core caused some devestating effects, not just lights off. Link to comment Share on other sites More sharing options...
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