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New Mods


Okamibanshu88
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(Hover-A good warframe knows that the best way to anticipate an action, is to already be in motion. This mod would enable a warframe to hover in mid air, about half a foot off the ground. With hover jets placed on the feet and shoulders, it allows a warframe quick movement, and slower falls.) Obviously this would be primarily for Zephyr, as she's an air warframe, but couple this with the new reduced damage mod that was let out, this could be a great combo.

 

Reflective Plating-Gives the warframe a reflective coating giving a 5%/15%/25% chance to reflect and negate all laser damage, also would work on laser doors, chance of not being thrown on yoru butt basically.

 

Kinnetic force-gives the waframe the ability to absorb any impact damage up to a total of 5%/15%30% of total damage incomming to be used in the next impact event, slamm attack, from a weapon. This would cause the warframe to 'glow' until a bright *insert default energy color* and once entire body is covered the ability would be at 'full power'

 

E-Sheild-An emergency sheild boost, much like the regen of the sentinels it gives the wearer an emergency boost to sheilds, filling them back to full, and bolstering them for a short while, plus 5%/10%/20%30%/40%/50% upon upgrade.

 

Mind fog-a Rifle mod that instead of causing damage to an enemy, is modeled after nyx's control ability, give the rifle a 5%/10%/15% chance to turn an enemy into an allie effect would depend on level of the mod, im' not certain how long weapon effects last, so little foggy on how long it should last, 10 15 seconds?

 

Throw-This mod would be placed only on non throwable weapons. Such as Hate. This mod replaces the heavy attack and instead causes you to throw your weapon out into an arc before returning, while this effect is in motion, the warframe cannot attack until the weapon returns. The arc would be approxamatly 20 feet away from you, or return upon collision. upgrading increases the power of the spin, and number of hits it can make before returning from 1/2/3

 

Charge-this ability would be activated upon pressing a specific key, possibly set to whatever you use for block? it could replace the block feature and instead give the waframe the ability to stand in place and charge their energy, pulling it from nearby conduits/energy items in the area, or simply gathering it from the charged energy in the air. Each warframe could have their own unique animation for this, but would allow for a way to use powers through a mission, instead of relying soly on weapons in the higher missions. This would go on for as long as the block was held down, and woudl render you vulnerable, caneling out any active abilities so you could charge yoru energy.

 

ok thats all i got for now, suggestions, ideas? a few are a little shakey, i'd love some possible art concepts as well :)

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