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Zephyr's Downward Momentum


Toom1275
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I'm not talking about her quality. She's immensely fun to play. The only problem I'm having with the frame, besides the bug with Heavy Impact only triggering once per mission, is that casting Tailwind doesn't cancel downward momentum gained by falling any distance. If I start falling at a certain speed, then I quickly continue falling at that rate once the cast wears off. This makes chain-casting Tailwind more than 3 or so times not do anything, as I'm falling farther during the cooldown than I go up during the cast. Whether or not this is intentional to prevent players from enjoying the frame up in high places, it's just incredibly silly from a physics standpoint.

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