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Report System.


DangerDaddy
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Ever had that player holding 1 data mass that refused to come to the exit?

That 1 Loki that switch-teleport you to an inescapable spot?

That host that stood in such a way you spawned trapped?

The Valkyr that would rip you over a cliff when you're farming, or down from your safe spot into the enemies open hands?

The "troll" that goes and instantly uses all the survival supply towers, making you run out far before you should?

The jerk that wouldn't stop badmouthing or spamming without reason or pause?

 

With the report system, when a player gets reported by half the players in the mission (1/2, 2/3, 2/4 so that troll doesn't have to self report). The last 5-8 minutes of that player before the reportwill be sent to a tribunal. The Judge will be able to watch the last 5 minutes from the Offender's perspective, reading chat, and watching their movement, and then decide how bad they're trolling and if they deserve a punishment. The Video will go before 5 separate Judges, each will get a chance to vote if the player is a troll, or if they're harmless.

 

Once the 5 Judges make a decision on the Offender, they shall either get off free, or receive a warning/punishment. 

The Punishment could include a 12 hour delay on foundry/resource collection, a 12 hour, 1 day, 2 day, etc ban on playing.

 

The first 1 or 2 punishments are warnings, then slowly increasing as their offences do.

 

Maybe to ensure that Warframe has Judges, we could implement a reward system, similar to League of Legends, where upon making X amount of correct cases. And if a player has to many wrong-choosing (i.e. just spamming punish) they're barred from Judgement duty.

 

To report, one would type /report Player_Name.

 

Opinions?

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Trolling reporting can be trolled itself! The reason trolling can be so bad is partly DEs game design. Most of the problems you could mention can be overcome by 2 things.

1. Introduction of a personal player blacklist, local to your account. If you are host a blacklisted player cannot join. If your in a game and not hosting, when a blacklisted player joins, you get alerted and can leave the game if you want. To blacklist in game or after, simply right click their name and blacklist it.

This will in itself eventually improve player behavior, because they will gradually find less and less games they can join. it also doesn't have to be policed and is only local to you. it has the great advantage of being very easy to implement and code.

2. DE need to look at some aspects of their code, to give one example of this from a game type you quoted above. Survival: Perhaps DE should change the code so that the tower cannot be activated until life support reaches 75%. So if you press F at 75%, it will probably drop to around 71-73% before it activates.

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Trolling reporting can be trolled itself! The reason trolling can be so bad is partly DEs game design. Most of the problems you could mention can be overcome by 2 things.

1. Introduction of a personal player blacklist, local to your account. If you are host a blacklisted player cannot join. If your in a game and not hosting, when a blacklisted player joins, you get alerted and can leave the game if you want. To blacklist in game or after, simply right click their name and blacklist it.

This will in itself eventually improve player behavior, because they will gradually find less and less games they can join. it also doesn't have to be policed and is only local to you. it has the great advantage of being very easy to implement and code.

2. DE need to look at some aspects of their code, to give one example of this from a game type you quoted above. Survival: Perhaps DE should change the code so that the tower cannot be activated until life support reaches 75%. So if you press F at 75%, it will probably drop to around 71-73% before it activates.

The issue with this is that there is no punishment for the people that are actively attempting to damage or ruin other people's fun.

 

Sure I don't have to deal with that 1 specific player any more, but then that just leaves the rest of the player base to have to go through it. "Ignore the troll" isn't the best resolution.

 

 

Lol... just get over it.

Because that's how you make a game better, ignore issues.

 

The only reason I can think of you wanting this to go ignored is so that you can harass people without repercussion. 

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The issue with this is that there is no punishment for the people that are actively attempting to damage or ruin other people's fun.

 

Sure I don't have to deal with that 1 specific player any more, but then that just leaves the rest of the player base to have to go through it. "Ignore the troll" isn't the best resolution.

Well it might not be the best resolution, but it's one of the many things that can be done, they are not mutually exclusive. My suggestion is also a VERY easy change to make that requires no management or policing and can be implemented very quickly. Surely it's better than the nothing we have now.

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I think the local blacklist idea is great. The troll reporting could be good also, if DE is willing to implement such a thing.

 

A rep system like xbox live's could be used where you can "prefer" or "avoid" players, which would integrate the blacklist idea (players marked "avoid") but it could also show on a player's profile, so that if enough people set someone to "avoid" then their rep rating will decline, alerting other players that they may not be a team player and also causing a punishment to trolls in that they will suffer the stigma of a poor rating being visible to everyone. Granted, they may not care, but that doesn't change the fact that wary players would see someone's bad rating and be more likely to watch them for troll behavior and less likely to help them out or trust them in general.

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