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In-Mission Inventory - Ui Concept - [Sugestion]


AllexMarques
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Hello guys, once again I'm here to show you a hint of change in the UI of the game. This time the idea is brought to an "inventory in the mission." Sometimes we do drop some items in the middle of the mission but in the middle of the action sometimes do not have time to see what we get. for example: I'm on a mission seeking orokin 5 cells, but in the middle of the action can not see how I could ever win. Sometimes I've even got what I needed but keep the mission by not being sure. That's when I would press a button and see the window below. I nominate the "i" key. What do you think? Deserves a "Vote up"? Take a look in this picture for get a better ideia of what i am talking about. 

 

interface2_zps5190ac45.jpg

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