Shotinthedark79 Posted February 18, 2014 Share Posted February 18, 2014 These mods would have a good bonus, but would have some sort of bleed or cripple effect *Crippling Speed: +Sprint speed; increased stamina consumption while sprinting (a good bit so its a fair trade off, also encourage stamina mods) *Vile Health: + Health increased; Health pick ups restore less health (or maybe a bleed effect, something of the sort) *Overcharged: +Shield capacity; longer (or slower) shield recharge Link to comment Share on other sites More sharing options...
Xico.xide Posted March 1, 2014 Share Posted March 1, 2014 I think Crippling Speed should replace rush just because rush adds speed but has no drawbacks at all! DE isn't that very good at balance of mods :/ But then again putting in stamina just takes up more mod slots Link to comment Share on other sites More sharing options...
Shotinthedark79 Posted March 1, 2014 Author Share Posted March 1, 2014 I think Crippling Speed should replace rush just because rush adds speed but has no drawbacks at all! DE isn't that very good at balance of mods :/ But then again putting in stamina just takes up more mod slots I don't know if you noticed, but the vast majority of mods don't have any drawbacks. Link to comment Share on other sites More sharing options...
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