CubedOobleck Posted February 20, 2014 Share Posted February 20, 2014 (edited) I find that 3 loadouts already isn't enough for some of my weapons.We face 4 factions and each has different weakness/resistance and optimal elemental combinations, I'm sure some players have loadouts for PvP too since warframes have their own weakness/resistance and a new faction was mentioned in the last livestream.Even if a player doesn't want/need a loadout for each faction he might want more loadouts for different mission types or a player might like to have an extra loadout simply to experiment without messing up his existing ones.In short, loadout A, B and C are already cramped, 2 more loadouts would be useful and will become a must as the variety of the game increases, so I think the sooner loadouts D and E are added the better. Edited February 20, 2014 by CubedOobleck Link to comment Share on other sites More sharing options...
Derethevil Posted February 20, 2014 Share Posted February 20, 2014 I would appriciate it. But this idea already was suggested plenty of times. Do it Doc! Do it! Link to comment Share on other sites More sharing options...
WoopWoop Posted February 20, 2014 Share Posted February 20, 2014 Because it is too hard to actually switch out 1 element and 1 bane in the most cases ?Althought this would make it even more easy to switch, i would rather have them work on actual content for the time that they spent on something this trivial. Link to comment Share on other sites More sharing options...
Hixlysss Posted February 20, 2014 Share Posted February 20, 2014 If they add in additional loadout slots I can see them charging to unlock more. So expect to drop like 12 plat to get the extra slots. But yeah, I agree completely. Link to comment Share on other sites More sharing options...
CubedOobleck Posted February 20, 2014 Author Share Posted February 20, 2014 (edited) If they add in additional loadout slots I can see them charging to unlock more. So expect to drop like 12 plat to get the extra slots. But yeah, I agree completely.12 plat to unlock a loadout on a weapon? that would be terrible. 12 plat to unlock a loadout for a cathegory (for example all your primaries) wouldn't be too expensive, but even if they do that I think if they should at least add one more loadout on weapons by default. Edited February 21, 2014 by CubedOobleck Link to comment Share on other sites More sharing options...
CubedOobleck Posted February 21, 2014 Author Share Posted February 21, 2014 Because it is too hard to actually switch out 1 element and 1 bane in the most cases ? Althought this would make it even more easy to switch, i would rather have them work on actual content for the time that they spent on something this trivial. I can't imagine adding 2 more loadouts is that hard. specially after they added 3 from scrap. Link to comment Share on other sites More sharing options...
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