Kai Posted February 21, 2014 Share Posted February 21, 2014 Chloris Codex Entry: A long lost Warframe thought to have been lost on Earth during the Orokin Wars, recently uncovered and sealed within her cyropod, the Tenno has retrieved and awakened a new ally. Chloris is a Plant-based Warframe that is capable of manipulating the battlefield to her needs, summoning the flaura and supercharging them in order to match and defend against the technological advances of their enemies. Health: 90.0 Power: 110.0 Armor: 15.0 Shield Capacity: 110.0 Sprint: 1.0 Stamina: 80.0 Power #1 - 25 Energy Bloom Implants a destructive seed within a target, dealing damage overtime. If the target dies while Bloom is inside, it creates Vitalis Flower that provides health regeneration to Chloris and her allies. Has a 7 / 8 / 10 / 12 meter target range. Targeting range may be increased by Power Range Mods. Deals 20 / 25 / 30 / 35 Toxic Damage per second for 5 seconds. Damage may be increased by Power Strength Mods. Vitalis Flower has a 3 meter wide radius. May be increased by Power Range Mods. Vitalis Flower heals Chloris and her allies for 5 / 10 / 15 / 20 Health each second for 6 seconds. Vitalis Flower's Duration may be increased by Power Duration Mods. Multiple Vitalis Flower may stack. Enemies affected by Bloom is surrounded by a Light Green Aura. Can be used while jumping, sliding, clinging to a wall or executing a front flip.. = = = = = Power #2 - 50 Energy Petal Guard Chloris roots herself to the ground and covers herself with enlarged petals, blocking incoming enemy attacks. Creates a secondary Shield around Chloris, absorbing 300 / 450 / 700 / 950 damage. Damaged absorbed may be increased by Power Strength Mods. Lasts for 5 / 10 / 15 / 20 seconds. May be increased by Power Duration Mods. Chloris is unable to move but may still Shoot, Switch Weapons or use her Abilities while Petal Guard is active. Cannot be used while jumping, sliding, clinging to a wall or executing a front flip. = = = = = Power #3 - 75 Energy Overgrowth Spawns an overgrowth beneath her feet, snaring nearby enemies and preventing them from moving. Consecutive usage of Overgrowth eventually envelops her enemies, eventually preventing them from doing any action. Initial Cast of Overgrowth prevents enemies from moving. The second time an enemy is affected by Overgrowth, the duration is refreshed and they are unable to perform any actions. Lasts for 5 / 7 / 9 / 11 seconds. May be increased by Power Duration Mods. Has a 4 meter wide radius. May be increased by Power Range Mods. Cannot be used while jumping, sliding, clinging to a wall or executing a front flip. = = = = = Power #4 - 100 Energy Paradise Invite Chloris engulfs her target with spores, stunning them and causing nearby enemies to attack the target for a duration. Target afflicted by Paradise Invite becomes a High Threat and may be attacked by other enemies within Attraction Range. Has a 5 / 8 / 12 / 15 meter targeting range. May be increased by Power Range Mods. Has a 3 meter attraction range. Lasts for 12 seconds. May be increased by Power Duration Mods. Can be used while jumping, sliding, clinging to a wall or executing a front flip. VOTE ON CONCEPT NOT ON NUMBERS, NUMBERS CAN BE CHANGED! =) Link to comment Share on other sites More sharing options...
Vultor Posted February 21, 2014 Share Posted February 21, 2014 her ult is very weak... Overgrowth sounds awesome and fun/nice to seePetal Guard is a bit... flower power? Not in warframe, it's blood and guns baby! Bloom is ok, sounds kinda weak but.. nice concept! Love it Link to comment Share on other sites More sharing options...
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