Deidaku Posted February 26, 2014 Share Posted February 26, 2014 here's the Idea Each sentinel has a mod proper to his sentinel category that increases the owners stats but by a very small margin , aka less than the alt helmets : Example : Dethcube : 5% damage bonus Shade : 5% more sprint speed Wyrm : 5% more shields Carrier : 5% more ressources Djin : +5% more power range These cannot be improved . What do you guys think? leave some feedback? Link to comment Share on other sites More sharing options...
StevangarCronox Posted February 26, 2014 Share Posted February 26, 2014 I would support it. Maybe make it up-gradable? It would give me an excuse to use more of the little buggers other than carrier since I have all sentinels and their weapons at 30 in my arsenal. :/ Link to comment Share on other sites More sharing options...
Deidaku Posted February 26, 2014 Author Share Posted February 26, 2014 I would support it. Maybe make it up-gradable? It would give me an excuse to use more of the little buggers other than carrier since I have all sentinels and their weapons at 30 in my arsenal. :/ true , but it would break some mechanics , Especially shade + Zephyr + sprint speed + volt speed + zorencopter........+shade 25% speed boost Link to comment Share on other sites More sharing options...
Neutralred Posted February 26, 2014 Share Posted February 26, 2014 Sentinels are already pretty useful. Not sure that tying bonuses for the owner is a good move... it'd be too close to making them mandatory, and some folks don't like using them. Link to comment Share on other sites More sharing options...
Deidaku Posted February 26, 2014 Author Share Posted February 26, 2014 Sentinels are already pretty useful. Not sure that tying bonuses for the owner is a good move... it'd be too close to making them mandatory, and some folks don't like using them. Ineed but that's why I didn't want the skills to be upgradable , it might give the Hornet strike effect Link to comment Share on other sites More sharing options...
Archistopheles Posted February 26, 2014 Share Posted February 26, 2014 To be honest, I'm getting a little burnt out with all the different passive suggestion threads, so don't take my criticism personally. Wyrm's Passive is an AoE stun. Shade's Passive is a cloak Carrier's Passive is sucking Djinn's Passive is AoE damage Dethcube's Passive is a single target deth ray. Link to comment Share on other sites More sharing options...
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