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Accuracy Bug


rustymo
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When I play Warframe and don't miss to often it happens that i get an accuracy rating above the 100% mark, which shouldn't be possible. I think that the error occurs in combination with the mod multishot where new bullets are generated, which i believe count as hits, but don't count as shot bullets, so i can get more hits than shots.

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I've seen similar in other shooters, particularly with shotguns or other weapons that fire multiple projectiles in one "shot". I'm not sure if you would call that a bug or just a logical fallacy. *shrugs*

'Tis both, but not quite both at the same time - it's not quite a bug for the reason that it's working as intended, but it's a bug for displaying over 100% accuracy. And yes, it is a logical fallacy to assume that there can be an excess of 100% when dealing with pure numbers.

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'Tis both, but not quite both at the same time - it's not quite a bug for the reason that it's working as intended, but it's a bug for displaying over 100% accuracy. And yes, it is a logical fallacy to assume that there can be an excess of 100% when dealing with pure numbers.

It may be a bug but its a fun thing to point out to friends between missions when you blow away their 60% accuracy with your own 180%.

I am pretty sure that it is because of multishot, as my akboltos have 100% multishot and I commonly get accuracy about 100% because I only fire once but hit twice. But it also brings up the question of: Does melee attacks affect accuracy displayed at the end? The reason I ask this is with my gram I can wade out and hit upwards of 5 enemies in a single attack, and probably kill them all.

The most probable fix is that they are going to cap the accuracy at 100%, but its fun while it lasts.

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