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New Mod System Is Limited. *suggestion For Mod*


KiraSatome
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Current mod system is limited as warframe could have limited slots.

Suggestion:

Warframe Skill Mod instead of Warframe Mod on itself.

As many know mod do overall mod to skills but not all skill type require the same mod on warframe.

Skill mod which can increase power, range, duration or energy cost

Instead of player spamming same skills, skills may too be ranking to unlock mod points.

This is indiviual suggestion below to make it more entertaining.

Weapon System:

Weapon currently have only attacks, charging and smart attack*Attacking fallen enemy*

Weapon may come with skills? which can marco to F1 ~ F4

(All below skills cost Stamina?)

Sniper Rifle can shoot in a straight line

Rifle can do a round turn shooting to all targets

Shotgun can do a Cone shot *Maybe?*

Pistol can do 1 hit kill on head shot

Dual pistol can sperate/multiple shoot targets

*Have not thought about Swords etc.*

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Maybe there's more for Mods...

I have not seen any Health/Energy regen for the mod.

or if there's mod for stealthy game play like Lower alert Mod for warframe.

*Stealthy gameplay*

dectection only occur on sectors not the whole area map.

(Enemy: ememy detected in Sector ^bla bla bla^. *Enemy mass spawn in that area and after u clear the sector detection gone*)

For Snow globe (frost) or Eletric shield (volt), this could add in a new system like health for it to adsorb damage. which can bring in more mod like making it more adsorbing.

Trinity well of life etc, you could add mods for the teammate to drain more health or energy.

Damaging skill could like add more damage mod for skill.

Edited by KiraSatome
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Well I have a perfect Idea for a possible ability for mag instead of bullet attractor. Gave me an idea of like how volt can throw down a sheild, maybe mag could have an orb in mid air that is magnetic and attracts all enemy bullets for a short amount of time allowing the player to have say 5 sec window to escape and say at stage 1 in mod lev its duration is 3 sec and stage 2 its 4.5 sec and stage 3 it would be 6 sec. But not sure what others would think of that, I think it would help mag be more usefull fighting against the grineer bosses and corpus bosses and all the levs except for infested?

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