KiraSatome Posted March 27, 2013 Share Posted March 27, 2013 Current mod system is limited as warframe could have limited slots. Suggestion: Warframe Skill Mod instead of Warframe Mod on itself. As many know mod do overall mod to skills but not all skill type require the same mod on warframe. Skill mod which can increase power, range, duration or energy cost Instead of player spamming same skills, skills may too be ranking to unlock mod points. This is indiviual suggestion below to make it more entertaining. Weapon System: Weapon currently have only attacks, charging and smart attack*Attacking fallen enemy* Weapon may come with skills? which can marco to F1 ~ F4 (All below skills cost Stamina?) Sniper Rifle can shoot in a straight line Rifle can do a round turn shooting to all targets Shotgun can do a Cone shot *Maybe?* Pistol can do 1 hit kill on head shot Dual pistol can sperate/multiple shoot targets *Have not thought about Swords etc.* Link to comment Share on other sites More sharing options...
[DE]Steve Posted March 27, 2013 Share Posted March 27, 2013 These are cool ideas - we definitely want more mods in the game and are working on them. Now sure about weapon skills as far as complexity, but I dig your ideas. Link to comment Share on other sites More sharing options...
KiraSatome Posted March 27, 2013 Author Share Posted March 27, 2013 (edited) Maybe there's more for Mods... I have not seen any Health/Energy regen for the mod. or if there's mod for stealthy game play like Lower alert Mod for warframe. *Stealthy gameplay* dectection only occur on sectors not the whole area map. (Enemy: ememy detected in Sector ^bla bla bla^. *Enemy mass spawn in that area and after u clear the sector detection gone*) For Snow globe (frost) or Eletric shield (volt), this could add in a new system like health for it to adsorb damage. which can bring in more mod like making it more adsorbing. Trinity well of life etc, you could add mods for the teammate to drain more health or energy. Damaging skill could like add more damage mod for skill. Edited March 27, 2013 by KiraSatome Link to comment Share on other sites More sharing options...
Kabeta Posted March 27, 2013 Share Posted March 27, 2013 Well I have a perfect Idea for a possible ability for mag instead of bullet attractor. Gave me an idea of like how volt can throw down a sheild, maybe mag could have an orb in mid air that is magnetic and attracts all enemy bullets for a short amount of time allowing the player to have say 5 sec window to escape and say at stage 1 in mod lev its duration is 3 sec and stage 2 its 4.5 sec and stage 3 it would be 6 sec. But not sure what others would think of that, I think it would help mag be more usefull fighting against the grineer bosses and corpus bosses and all the levs except for infested? Link to comment Share on other sites More sharing options...
Nemesi Posted March 27, 2013 Share Posted March 27, 2013 About the Mod progression I do love it and I hope you will not changing it, collecting and fusing cards it's something that I really love, other ideas about weapons skills and stufff are not that bad Link to comment Share on other sites More sharing options...
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