ukovalian Posted March 16, 2014 Share Posted March 16, 2014 Rare, rank 3 max, 5 base polarity cost, D polarity, aura Converts 5/10/15/20% of all elemental damage taken from allies into a 60s buff Cold=elemental resistance electric=energy (off the bat) Fire=5m damage aura Toxic=health (otb) Blast=stun resistance Corrosive=??? Gas=5m healing aura magnetic=max shields radiation=5m energy aura Viral=max health Link to comment Share on other sites More sharing options...
SnaleKing Posted March 16, 2014 Share Posted March 16, 2014 I'm a little confused at what you mean from "elemental damage taken from allies." Would this trigger from friendly fire? Also, Corrosive could buff armour. Link to comment Share on other sites More sharing options...
magalor Posted March 16, 2014 Share Posted March 16, 2014 based on title i was expecting the aura to make it so based on a scaling % with mod rank to have ammo staches spawn in the tileset almost like life support in survival missions. Link to comment Share on other sites More sharing options...
ukovalian Posted March 17, 2014 Author Share Posted March 17, 2014 (edited) I'm a little confused at what you mean from "elemental damage taken from allies." Would this trigger from friendly fire?yes it doesbased on title i was expecting the aura to make it so based on a scaling % with mod rank to have ammo staches spawn in the tileset almost like life support in survival missions.Want me to change it? Edited March 17, 2014 by ukovalian Link to comment Share on other sites More sharing options...
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