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Reworking Powers (Examples)


Davoodoo
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Ive been making similiar topic already.

 

I really think that our warframe abilities feel weak and ive had some ideas how they could work.

 

Ember 

Fireball - after hitting enemy projectile explodes knocking nearby enemies down and superheating air near impact area creating cloud that will further damage enemies

Accelerant - covers enemies in flammable substance if they are hit by any source of heat they will be set on fire and start running in panic setting on fire every enemy they make contact with.

Fire blast - instead of creating a ring of fire around herself, ember makes each enemy within range explode setting them on fire and creating fire ring under their feets.

World on fire - Ember emits few heat waves instantly melting any non boss unit withing line of sight(covers and lancers shield prevent it though shield is still melted and next wave will kill them) within range

Volt 

Shock - creates electrical surge which will jump between enemies and electrical devices (consoles, light, arc traps) stunning enemies hit and changing electrical devices into temporary arc traps, but can bounce of each target only once.

Speed - speeds volt up, volt leaves electric discharges when running dealing dmg to nearby enemies.

Electric shield - creates a shield which floats in front of volt, if enemy hits it he will get tethered to shield being stunned for the duration and take constant dmg.

Overload - Volt overload every piece of electrical equipment in vicinity, leading to power shortage and temporary malfunction of life support system in current room, enemy weapon explodes, crewmens, moas and ospreys are fried instantly, electrical crawlers become conduits of elecrticity discharging their energy into nearby enemies before dying, deals colossal dmg to every enemy hit

Saryn

Venom - poisons enemy each time enemy is shot poison is spread to nearby enemies, even after enemies die their bodies still spread poison for short time.

Molt - saryn will leave a decoy behind, decoy will run to enemies and distract them, when duration ends or it dies it will explode covering small area into acid severly damaging enemeis.

Contagion - covers saryns body ammo and blade with deadly poison, she will deal dmg to nearby enemies and each hit she will take will create a nova dealing extra dmg and stunning enemies for 0.5s, weapons will also apply stacking dot which dmg depends on weapon speed.

Miasma - saryn becomes conduit of disease, creating large wave of acidic gas which will swallow enemies in large area instantly killing them. Bosses excluded

Banshee

Sonic boom - banshee emits 2 radial sonic waves colliding at certain distance crushing enemies in the process dealing severe damage to them and knocking them down.

Sonar - Marks every enemy in certain distance, showing them on minimap and allowing banshee to see them through wals, also giving her weapons 5m innate punch through for duration and making all enemies take few times nromal dmg from all sources.

Silence - creates a zone where no sound can enter or escape(including banshees own abilties) after short time creates sonic explosion on each enemy within range dealing dmg and stunning them for few seconds, also dmg of every ability cast before zone explodes will be multiplied.

Sound quake - Banshee screams, sheer power of sound she makes deals extreme pain to enemy killing weaker ones instantly severly damaging and stunning strongest ones.

Frost

Freeze - instantly freezes enemies around frost

Ice wave - creates 6 paths of icy spikes around frost which impale enemies they come into contact with

Snow globe - creates large icy globe preventing enemy fire, also each enemy who goes in will get frozen for duration

Avalanche - Creates blizzard around cast location, enemies within area will take constant dmg and start freezing, after few seconds blizzard stop and huge avalanche crushes enemies dealing colossal dmg and slowing survivors.

Nyx

Mind control - forces enemy to attack his allies for short duration, grineer and crewmens will detonate their grenades, moas, electric cralwers and ospreys will overload discharging energy into nearby former allies, rest will just attack randomly, after effect ends enemies will be disoriented but will still be target to enemies.

Psychic bolts - Fires few projectiles who will seek enemies deal minor dmg to them and disorient them temporaly

Switch absorb now 3rd ability with chaos now 4th

Absorb - Works exactly as it did before but now forces enemy to attack it, increases their dmg for duration and explosion will also release psychic bolts depending on dmg taken.

Chaos - forces enemies to suicide. Bosses excluded

Nekros

Soul punch - fires wave of spirit energy forward, ejecting enemy souls from their bodies, souls will attempt to kill their former hosts

Terrify - instills fear into enemy minds, stronger units will attempt to run, weaker units will either freeze in place or occasionaly suicide

Desecrate - drops additional loot from enemy bodies but also creates traps, releasing soul from body to attack nearby passing enemy, bodies without souls(see soul punch) wont create traps.

Shadows of the dead - every life you taken will create additional soul(limit of 66 units to reduce lag) which will then attack random enemy, all souls will receive subtantial dmg bonus, also hands will come from beneath enemy feets and attempt to grab them dealing some dmg and slowing them

Mag 

Pull - targets enemy in front of mag and magnetizes it pulling all enemies in vicinity to him dealing dmg to each of them.

Shield polarize - targets enemy in front of mag, magnetizes enemies around target dealing dmg to them and overfills mag shields based on amount of dmg done.

Bullet attractor - creates barrier around each enemy in vicinity, every time they shoot barrier will catch the bullet and when effect ends, release them all back at enemies

Crush - works like it does now but instantly kills enemies, bosses excluded

Excalibur

Slash dash - works like it does now.

Radial blind - blind enemies making them fire a short burst at random target, while getting their sight back they will fire at closest target whether its the enemy or ally.

Super jump - leaps to closest enemy performing wide attack with melee weapon killing main target and hopefuly damaging nearby enemies

Radial javelin - slams weapon into ground creating javelins which will come from the ground impaling all enemies within range.

Ash

Shuriken - ash jumps into air throwing shurikens into area below him severly damaging enemies within range

Smoke bomb - throws a smoke bomb granting allies within invisibility and making enemies within randmly fire at visible targets.

Teleport - Teleports to nearby target killing weaker units, while dealing huge dmg to stronger ones

Blade storm - Ash splits then teleports to every enemy within range killing them instantly.

Loki

Decoy - creates several decoys which then run to nearby enemies and attempt to asasinate them with melee weapons

Invisbility - Becomes invisible, allowing you to perform instakill move on enemy, doing this attack ends invisibility

Switch teleport - leaves grenade behind then switches place with group of enemies around main target.

Radial disarm - Makes enemy weapons explode dealing dmg and stunning them

Nova

Null star - creates few floating orbs around nova, each orb will seek nearby enemy and create micro singularity upon impact disarming enemies and dealing aoe dmg.

Antimatter drop - Drops meteor like projectile from antimatter into area dealing huge dmg to enemies caught in blast and implodes bringing enemies caught into center of explosion

Wormhole - creates 2 way wormhole which nova can use to teleport, wormholes sucks enemies in, teleporting them and dealing dmg.

Molecular prime - Primes enemies for explosion, after 2 seconds every enemy affected will explode dealing aoe dmg, weaker enemies wont survive explosion.

Oberon 

Smite - deals dmg to enemies in front of oberon, if enemy did dmg to ally within 3 seconds before cast he will take double dmg.

Hallowed ground - creates a terrain around oberon, enemies within this terrain take constant dmg and take increased dmg from other sources, allies within this terrain cant die(cant go below 1hp)

Renewal - Heals all allies instantly + leaves a hot on each of them, healing increased if oberon casts within hallowed ground

Reckoning - slams enemies into the ground killing weaker units instantly. stronger units taking colossal dmg, each enemy struck creates pulse, healing nearby allies.

Rhino 

Rhino charge - rhino charges forward, if he makes contact with enemy he releases shockwave dealing dmg and knocking down enemies in area

Iron skin - grants rhino temporary immune to dmg, dealing dmg to melee attackers.

Rhino roar - stuns nearby enemies and makes them take extra dmg from all sources

Rhino stomp - rhino stomp creating earthquake dealing constant dmg and stunning enemies

Trinity

Well of life - targets enemy locking him in midair, enemy then sucks hp from other enemies in vicinity then uses it to heal allies

Energy vampire - targets enemy locking him in midair, enemy starts storing energy after 3 seconds explodes dealing dmg to nearby enemies and energizing allies.

Link - links trinity will her allies, none of allies can die while being linked to trinity.

Blessing - Heals all allies to max hp, granting them barrier equal to max hp + max shields and giving them increased dmg for short duration

Valkyr

Rip line - works as it does now, except when enemy is pulled valkyr uses her claws to kill enemy instantly

Warcry - increases valkyr speed, damage and gives all her attacks a lifesteal effect, at the same time reduces armor and shields. Bonuses are based on amount of armor and shields

Paralysis - Valkyr shouts, all enemies are pulled to her and stunned.

Hysteria - Valkyr fury is unleashed, she uses her claws to attack enemies, each melee attack makes her charge at high speed toward nearest standing enemy killing weaker units instantly while dealing dmg and knocking them down.

Vauban 

Tesla - throws a grenade, grenade creates gravity well sucking enemies in while dealing constant electrical dmg to them, when enemy touches grenade it will explode discharging energy into nearby enemies

Bounce - enemies are polarized, when they get close to each other they will deal dmg and bounce off.

Bastille - creates area around vauban which will stop enemies from enetering or leaving, also stops bullets from coming in.

Vortex - creates a black hole killing anything that gets near

Zephyr 

Tail wind - launches zephyr and enemies around her into air, in midair will launch herself and enemies airborne in direction facing, enemies are launched at higher velocity and contact with anything will cause dmg to them

Dive bomb - dives to hit the ground and takes any enemies in mid air with her

Turbulence - creates wind shield around her, when enemy tries to shot this shield it will leave bullet randomly flying within field changing it into oversized mincer.

Tornade - creates a tornado around zephyr and magnetic storm within, pulling enemies and all of their belonging into it, stuff will start flying randomly including their weapons, knifes, grenades and enemies themselves and time enemy gets hit suffers a substantial dmg also storm is dealing constant dmg to everything catched by tornado.

 

Yes these powers are even more powerful than what we have now with many being instakill ones, so there should also be mechanic that will prevent spamming them, i propose cooldown but not everyone will agree to that so im open to suggestions.

Edited by Davoodoo
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Everything= Too OP. But that Soul Punch change could be fun and unique.

Thats why i wanted to also add mechanic that would prevent spamming them, i see no problem with iron skin providing immunity as long as he cant keep this state forever.

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