Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Warframe Ideas: Goliath Siblings [Incomplete] [Suggestions Welcome]


ukovalian
 Share

Recommended Posts

These two would be introduced as an event named "goliaths falling" and starts when a orokin era two man scout ship breaks free from the void by chance that then crash lands on Jupiter’s volcanic moon io. several alerts will then appear on juipter to pin point the location of the crashed ship. once finished the tenno will find the titan and olympian warframes handing the corpus their over paid mechainical assess and io will be unlocked.

the missions are spy, mobile defence and capture

The goliath siblings have the same codex entry:

we were on of the first to be sent to the void. a malfuntion occured in the main frame of the computer lowering the ships shields and increasing our time in their but thanks to the malfuntion we have inproved ourselfes with the light of the void.

Olympian

Stats:

100 health (100 max.), 150 hyper shields (750 max.), 65 armor, 150 energy (225 max.), 1.1 sprint

Hyper shields is the same as proto shield but it has a 10% chance to ignore incoming damage to shields.

Abilities:

3rd)

Overload

Instantly charges all allies shields within 5/10/15/15m to 110/120/130/150% of total capacity but they will take 10/20/30/50 dps till hitting 100%. Affected by range and strength, strength effects both charge amount and damage taken over time

Ultimate: Over drive

Reduces all incoming damage to shields to 10 damage per bullet/hit (shotguns will be the main threat at this point) for 30/60/90/120s. increased by duration. Shields look like they are phased

Titian

Stats:

150 health (750 max.), 100 shields (100 max.), 300 hyper armor, 0.9 sprint, 100 energy (150 max.)

Hyper armor is the same as alloy armor but has a 10% chance to ignore incoming damage to health

Abilities:

2nd) seal

Depending on what it hit a few things happen:

Enemy- they die and become temporary cover capable of taking 1000 damage with 100/200/300/400 armor value. Slowly cracks and breaks as it takes damage, when it reaches 0 health whatever remains shatters

Allies- increase armor by 30% for 60s

Floor/wall- adds a cold and slow effect much like cold traps in the void. Range of 5m lasts 10/20/30/30s

Door- seals it shut will be able to reopen once the seal is broken it breaks after 20/30/40/60s or 1000 damage

Effected by all

3rd) carbonize

Doubles the total armor value of all frames within 5/5/7/10m last 30/40/50/60s. effected by range and duration

Ultimate: critical level

Stop any critical hits from occurring as well as all stuns, knockdowns, and elemental effects for 30/40/50/60s and while active will not allow health loss past 6/12/18/24% of total health. Effected by duration and strength

Edited by ukovalian
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...