Vuce Posted March 29, 2013 Share Posted March 29, 2013 This is a simple one, I would love to see bigger bosses. The quadraped Jackel is a step in the right direction but I would like to see bigger, also the whole Zelder style of that boss where you have to take out the legs first. I love this kind of boss and I would love to see more. Link to comment Share on other sites More sharing options...
Ambience Posted March 29, 2013 Share Posted March 29, 2013 (edited) While I do agree that would be a great idea, this isn't Lost Planet or Monster Hunter. The monster size would cause issue to closed in levels, as it is not designed to hold a boss that scale. The location of the boss would have to be rescaled for older closed in maps. In addition, just scaling a boss would be pointless, but scaling a boss with smarter AI similar to Lost Planet would keep the players on their toes (I don't necessarily mean just difficulty alone but a more immersed boss that DOES something other than stand there). Currently the boss fights are dull, as they provide no challenge by standing there shooting at you or moving toward you. The only thing that keeps people from speed running it is the fact that bosses have lots of shield/hp and even then you can probably pistol run it with multi-shot. Edited March 29, 2013 by Ambience Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 29, 2013 Share Posted March 29, 2013 coming soon the infect golem boss on jupiter is supposed to be a giant machine/monster the hyena on uranus is supposed to be a pack of mobs etc Link to comment Share on other sites More sharing options...
JamnikPucek Posted March 29, 2013 Share Posted March 29, 2013 Yep, bosses are in for a progressive overhaul afaik, so they get unique apperances/mechancis like the Jackal. At the moment I'd consider the rest more or less palceholders. Link to comment Share on other sites More sharing options...
Sweetpink Posted March 29, 2013 Share Posted March 29, 2013 Yes,I myself is a big fan of bigger bosses or rather clever AI:s. Link to comment Share on other sites More sharing options...
Riskbreaker Posted March 30, 2013 Share Posted March 30, 2013 well in open spaces its easy to put bigger ones,in closed,well they can be attached to one side of wall/ground/celling.add some tenticles and there goes the fun :) also it would be better if bigger ones wouldnt be just shot to kill.instead Lotus could provide us some weak spots of that big monster/mech as way to bring it down. with random weak spots,for once,Lotus would be wery usefull lol Link to comment Share on other sites More sharing options...
Kadishia Posted March 30, 2013 Share Posted March 30, 2013 Lotus just drinks her hot chocolate and lets her automated machine do it for her. Link to comment Share on other sites More sharing options...
Vuce Posted April 1, 2013 Author Share Posted April 1, 2013 Lotus just drinks her hot chocolate and lets her automated machine do it for her. Her "automated machine" ah yeah I know where you're going with this. lol But back on topic, I kind of had the same thought about the current bosses being place holders. Some of the things that Lotus said before and after killing certain bosses wasn't consistant with the actual boss itself. As if there was suppose to be a different creature. I really hope they do add bigger bosses in open areas. I love the idea that Riskbreaker suggested about bosses being attatched to walls and ceilings. A bit like a Resident Evil boss. Here's quite a nice example of a fairly big boss that would be nice to see in WF. Link to comment Share on other sites More sharing options...
CaligoIllioneus Posted April 1, 2013 Share Posted April 1, 2013 While I do agree that would be a great idea, this isn't Lost Planet or Monster Hunter. The monster size would cause issue to closed in levels, as it is not designed to hold a boss that scale. The location of the boss would have to be rescaled for older closed in maps. In addition, just scaling a boss would be pointless, but scaling a boss with smarter AI similar to Lost Planet would keep the players on their toes (I don't necessarily mean just difficulty alone but a more immersed boss that DOES something other than stand there). Currently the boss fights are dull, as they provide no challenge by standing there shooting at you or moving toward you. The only thing that keeps people from speed running it is the fact that bosses have lots of shield/hp and even then you can probably pistol run it with multi-shot. I would like Monster Hunter style bosses :P Maybe for random alerts...hehe. Link to comment Share on other sites More sharing options...
Mrydeen Posted April 3, 2013 Share Posted April 3, 2013 Or a giant ship with turrets A B C D and a cockpit.!!! Link to comment Share on other sites More sharing options...
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