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Jauryz (Gunzerker, Gunner Or Marksman)


Revel72
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I have had been for a long time thinking a Gunner, Gunzerker or second Marksman warframe for this game [banshee is one of the marksman warframes] I will let you choose which one Jauryz should be Gunzerker, Gunner or Marksman frame)

 

Gunzerker ability set:

 

1st: Taunt

 

Jayruz shouts something extremely rude at his enemies. Changing the current target to Jauryz while Jayryz has taunted enemies he deals extra damage.

 

2nd: Bullet blast

 

Jauryz absorbs incoming shots on his weapon on next shot he sends all the absorbed shots to direction where he shoots dealing extra damage on enemies who receives the shots.

 

3rd: Lead wind [Only able to be used while downed]

 

While bleeding on ground Jayruz pulls out his primary weapon killing five enemies while bleeding cures Jauryz and allows to continue his mission without problems.

 

4th: Gunzerker

 

Jauryz double wields his primary weapon receives unlimited ammo for few seconds and unlimited stamina to rush in for a fight everything on line of sight down. This ability allows Jayruz shoot while sprinting. This state lasts only couple seconds and he is immune all incoming crowd control and damage.

 

Gunner ability set: [instead of having primary weapon of choice he replaces it with his own Morphing weapon]

 

1st: Change weapon.

 

Jauryz switches weapon type [as example] from machine gun to shotgun, from shotgun to sniper rifle then from sniper rifle to machine gun. For few seconds weapon doesn't have recoil at all for a moment and increased fire rate.

 

2nd: Hands and Head

 

Jauryz increases his and his allies accuracy and decreases recoil for short time.

 

3rd: Predator

 

Jauryz activates optical camouflage becoming a ghost among the combat more of time he spends on camouflage more damage he deals for short duration as coming out from camouflage. (Camouflage worns off on attack)

 

4th: LMS

 

Jauryz dual wields his morph weapon starts a rampage all enemies on line of sight will be shot down. Jauryz engages LMS if loosing all his health or loosing all allies of the mission. Every landed shot recovers back health and shields while on Last Man Standing he has unlimited ammo.

 

Marksman ability set:

 

1st: Bullet Ricochet

 

Jauryz auto targets X amount of enemies near of him or on his line sight shoots a bullet what on colliding on first enemy rebounds X amount of enemies.

 

2nd: Flash shot

 

Jauryz shoots a bullet what as it comes out from weapon it creates huge light flash blinding all enemies around him for a moment while enemies are blind Jauryz has increased fire rate on all weapons and weapon reload times are halved.

 

3rd: Spear shot

 

Jauryz aim down sights and shoots targeted enemy impaling this and allies behind this. Spear shot goes through everything and has unlimited range.

 

4th: Zone Zero

 

Jauryz inserts his energy on the weapon overloading this on ammo on magazine all enemies in sight were they unharmed or wounded they all will be executed without mercy with anger and rage... He creates the real bullet apocalypse upon his enemies.

 

Jauryz stats:

 

If gunzerker ability set:

 

Health: 200 (+ 37.5/ at every third level)

Shields: 200 (+ 37.5/ at every third level)

Energy: 100 (+ 5/ at every third level)

Stamina: 100

Sprint speed: 1.0

Shield regeneration per second: 20

Armor: 190

 

If gunner ability set:

 

Health: 100 (+ 25/ at every third level)

Shields: 300 (+ 60/ at every third level)

Energy: 150 (+ 5/ at every third level)

Stamina: 150

Sprint speed: 1.1

Shield regeneration per second: 60

Armor: 35

 

If Marksman ability set:

 

Health: 200 (+ 20/ at every third level)

Shields 200 (+ 20/ at every third level)

Energy: 200 (+ 5/ at every third level)

Stamina: 100

Sprint speed: 1.0

Shield regeneration per second: 18

Armor: 20

 

Lores:

 

Jauryz (If Gunzerker):

 

Jauryz a founder of weapon mastery on. Like her sister Valkyr both has tendency to be the most aggressive warframes on history of warframes. Designed for tank and shoot combat at all lines. Ability set created for absorbing incoming damage and all in game play. Jauryz is at your command Tenno but be warned this beast is ugly.

 

Jauryz (If Gunner):

 

Jauryz for a long time was a rising star and seems to be one of the last contenders among Tenno. As being mostly designed for gunning down everything down he keeps with him... Most unique weapon ever as one of his powers to change it to any weapon what he needs. He is a predator, he is a terror, he really means nothing than an end to everybody who opposes his might of combat.

 

Jauryz (If Marksman):

 

This is Jauryz might of all weapons. He is one who looks over his enemies as his target practice for becoming greatest Tenno ever existed arrogant and easily agitated he is designed for marksman weapons if looking for a reason to stay on a throne. Jauryz is his enemies nightmare as he is totally angered. Jauryz shall be your choice if looking for a one shot deaths of enemies.

 

Ability stats:

 

(Gunzerker)

 

Taunt:

 

Range: 7/8/9/10 in-game meters

Taunted duration: 2/3/4/5 seconds.

Energy cost: 25

 

Bullet Blast:

 

Absorb range: 1 in-game meter

Duration: 3/4/5/6 seconds.

Damage per absorbed shot: 10/20/30/40

Damage resistance debuff: 15/20/25/30%

Energy cost: 50

 

Lead Wind:

 

Energy cost: 75 (Can not be lowered for sake of balance, player "press 4 to win" less and game being more challenging)

 

Gunzerker:

 

Invinsibility and CC immunity duration: 12.5/15/17.5/20 seconds.

Unlimited ammo duration: 10/12.5/15/17.5 seconds.

Energy cost: 100 (Can not be lowered for sake of balance, player "press 4 to win" less and game being more challenging)

 

Gunner ability set stats:

 

Change weapon:

 

No recoil duration: 2/4/6/8 seconds.

Increased fire rate: 20/30/40/50%

Energy cost: 15 (can not be lowered for sake of difficulty)

 

Hands and Head:

 

No recoil duration: 2/3/4/5 seconds.

Weapon accuracy buff: 20/30/40/50%

Buff duration: 4.5/5/5.5/6 seconds.

Energy cost: 50

 

Predator:

Camouflage duration: 10/15/20/25 seconds.

Damage bonus by second what you spend on camouflage: 2% more damage per second.

Damage bonus duration: 4.5/6/7.5/9 seconds.

Energy cost: 75

 

LMS:

 

Unlimited ammo duration: 12.5/15/17.5/20 seconds.

Health and shields recovered on successfully landed shot: 20/30/40/50.

Energy cost: 100 (Can not be lowered for sake of difficulty)

 

Marksman ability set stats:

 

Ricochet shot:

 

Enemies hit by the shot: 5/7/9/11

Bonus damage on hit to next enemy: 10/15/20/25%

Energy cost: 25

 

Flash shot:

 

In-game range: 7/8/9/10 meters.

Blindness duration: 2/3/4/5 seconds.

Energy cost: 50

 

Spear shot:

 

Energy cost: 75

Damage: 300/500/700/900

First target range: 8/10/12/14 in-game meters.

 

Zone Zero:

 

Energy cost: 100

In-game range

Edited by Revel72
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3rd: Lead wind [Only able to be used while downed]

 

While bleeding on ground Jayruz pulls out his primary weapon killing five enemies while bleeding cures Jauryz and allows to continue his mission without problems.

 

I'm pretty sure that in a game which gives you four respawns per frame per day unless you pay to restore some, that counts as hideously broken.

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I'm pretty sure that in a game which gives you four respawns per frame per day unless you pay to restore some, that counts as hideously broken.

 

Uhh... I am not really sure about that. Because yet nobody hasn't pressed like on those posts which ability set I should give this warframe. I can give it a limit you know? I time to time hate to loose and I know this is pulled out from one game I admit.

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