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Center Of The Blast.


abaddun
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I would be the first to admit I like explosives.

In fact I love them, so what better way to express my desire for portable ordnance then to compile a early christmas list.

 

Demolitions specialist frame.

I envision slab sided armour plated stout fellow with a flat helm built into a gorget. Let your imagination run wild, but I like to think of him as a slow pseudo tank with mid shield and health.

I have compiled a list of ability ideas, I will not propose stats for the sake of creativity.

 

Breaching charge: Smacking a single target in your front arc with a breeching charge, essentially a shaped charge  on a stick. Something to deliver a little disruptive effects in close range combat while delivering  a fair amount of single target and some AOE damage.

 

Scatterfield: spreads a cluster of hovering remote mines into a field in the frames front arc. Cluster mines detonate at a number of tics per second when targets pass through the field. This adds a little defensive potential to the frame and minor crowd control.

 

Quaker: Pulses a seismic quake every couple of seconds that can knock down or stagger land targets. Adds static defensive crowd control.

 

Neuro bomb: Launch a explosive device that manipulates the nervous system of the target, causing it to flail around and stagger in random directions for a while, before completely taking control and forcing it to move towards the closet target, which prompts the bomb to explode. Adds offensive crowd control capabilities.

 

Orbital bombardment: Orbiting ships with teleporter relays will deliver their payload to a targeted location flattening the area with a creeping barrage. Offensive ultimate.

 

Primed explosive: A timed explosive, deployed on the spot, with a fixed timer, and delivering enough damage to level the area around it, including yourself. A defensive ultimate.

 

Shield lockdown: roots the frame, adds a large multiplier to the frames current shield strength(not invulnerable however). Increases the damage of weapons wielded by allies in a small radius by a multiplier that is proportional to the amount of shields lost for a period of time that is fixed. Adds a defensive ability and friendly buff.

Others will come to me in time.

 

Now the frame is out of the way, lets talk about grenade launchers.

 

Tenno: A heavy weapon like the gorgon or supra, it must require a period of time to wind up before launching. I imagine the weapon to launch timed grenades(a 4-5 second fuse) dealing 100 blast damage (and 20 impact damage  on contact) with a relatively small radius. I imagine the weapon to be automatic with a rate of fire of 3.8 to 4.2 rounds per second, allowing the tenno to saturate an area with explosives. The clip size should be dependent upon testing, but 24 seems like a suitable number to me.

 

Grineer:  A side arm. Breech loaded launching tube for a single grenade. The grenade will detonate on impact with any surface.  I would imagine the weapon to inflict around 200 damage (with 30-50 impact damage) in order to put it in-between the penta and tenno launcher.

 

Tenno 2: An example of a antique launch mechanism. Gyrojet propelled explosive rounds from  a semi automatic rifle. Small blast radius, fairly high damage, slight travel time. Effectively the seer in rifle form. I would imagine a slightly smaller clip then the lato.

 

Bomblet cluster: Hurl a cluster of bomblets that will detonate a few metres in front of you. Creating a sheet of explosive damage that disorientates and knocks down targets. Capped range(of course) with a limited magazine size. It feels right at home with the ninja theme, and it could provide a handy escape mechanism.   

 

Alright fellow bomb enthusiasts, throw more ideas around, the more the merrier.         

 

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