Aila Posted March 30, 2014 Share Posted March 30, 2014 Today was catalyst, and all rushing to get it. So each 3 min =10 % goes away, 15 min = 50%. It's hardly to get, if you noticed it not from start. So i suggest to make invasions with 3 battles. Or at least increase number of battles, gosh, there 14k ppls online, not 100. Link to comment Share on other sites More sharing options...
unmog Posted March 30, 2014 Share Posted March 30, 2014 3 would help some but more time to do it would help more. If they made each invasion last a set amount of time, like 4 hours, 6 hours, 12 hours, 24 hours... it would be fair for everyone to participate. The amount of time can be for whatever DE thought was fair. Link to comment Share on other sites More sharing options...
Aila Posted March 30, 2014 Author Share Posted March 30, 2014 time? what difference will be between alert and invasion? Better increase TOTAL numbers of battles then. Link to comment Share on other sites More sharing options...
unmog Posted March 30, 2014 Share Posted March 30, 2014 Wouldnt solve the problem with other invasions being ignored and taking days if not longer to complete, if its a number it should be based off participation and should scale up or down. But thats much too complex really, if its based off time like the alerts it would make it easier on everyone. At least they could allow a 30 minute grace period after a mission hits 0% to continue participating in the invasion, which is still a time based suggestion. Link to comment Share on other sites More sharing options...
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