jjpdn Posted April 1, 2014 Share Posted April 1, 2014 (edited) WARNING: SOME OF THESE MODS WILL BE HARD TO IMPLEMENT Mods are classified into sections, then into 'normal ones' and 'weird ones' Normal mods: Perfectly weird ones: Rifle Ammo Absorption: 10/15/20/25% of the amount of bullets hitting the Warframe is transformed into rifle ammo. Nerves of Steel: Electricity proc affected on Warframe is diverted to 1/1/1/2 enemy within 1/2/3/4 meters. Immense Power: When energy at max, all enemies in 10m radius get 1/2/3/4 levels removed from them (level 30 enemies turn into level 29/28/27/26 enemies). Enemies cannot have levels lower than 1. Abnormal Electromagnetic Wavelength Effects: The color of the Warframe gives boosts to its stats: Light Red (pink) = health Dark Red = damage Grey = armor Green = not determined Light Blue = Shield Dark Blue = energy max White = -bad proc chance Yellow = not determined other colors: not determined Ok ones: Spine of Rock: When rolling, 5/6/7/8/9/10/11/12/13/14/15% of damage taken is removed. Blood of Resurrection: Revive speed is increased by 10/20/30/40% Virus Adaptation: All viral procs heals Warframe for n/n/n/n hp for n/n/n/n seconds, depending on strength of viral proc. Fission Core: Removes ‘power’ from mods. :) Energetic Affinity: Every time a power is used, the Warframe is healed by the amount of energy used. Energy-Shield Coils: Every time a power is used, the Warframe’s shields are restored by the amount of energy used. Advanced Scope: Weapon Accuracy is improved by 10/15/20/25% when zoomed in. Battle Senses: Enemy in a 5/10/15/20m radius are highlighted. Aura Mods: All of them are normal here: Toxic Field: Enemies in a 1/2/3/4m radius have 5/7/9/12% chance of getting the Toxin DOT. This one is a bit abnormal. Damage Share: Any lethal damage from other teammates is redirected to your shields. Will not affect your health. If shields are 0, then this mod will have no effect. If you receive lethal damage, it will not be redirected except if other teammates have Damage Share. WTF. Exp Share: 10/20/50% of affinity given to the player will then be given equally to teammates. A/N: I know this is stupid, but its still an idea. Corrupted Mods: Fusion Reactor: +25/30/35/40/45/50% energy efficiency. -10/15/20/25/30/35% max health. Fission Reactor: +5/10/15/20/25/30% energy efficiency. Every time a power is used, a fire proc has 25/35/45/55/65/75% chance of hurting your Warframe. Weird ones: Twisted Barrel: Bullets will shoot backwards with a 5/10/15/20/25/30% increase in damage. A/N: I know, WTF. Hormonal Inferno: A/N: Just for Laughs If enemy is of the opposite gender, she/he is effected by a fire proc. Idiocy: every other mod get's a 10/20/30/40% boost +20/30/40/50% damage taken Nightmare Mods: Weird ones: Martial Glory: Aura (does damage) will appear around the Warframe whenever the player is fighting in Close Quarters Combat (fists or legs) +5/10/15/20/25% chance of proc Normal Ones: Orokin Corruption: +10/15/20/25% chance of proc and damage against corrupted. Edited April 1, 2014 by jjpdn Link to comment Share on other sites More sharing options...
koolen Posted April 1, 2014 Share Posted April 1, 2014 WARNING: SOME OF THESE MODS WILL BE HARD TO IMPLEMENT Rifle Ammo Absorption: 10/15/20/25% of the amount of bullets hitting the Warframe is transformed into rifle ammo. Blood of Resurrection: Revive speed is increased by 10/20/30/40% Energetic Affinity: Every time a power is used, the Warframe is healed by the amount of energy used. Energy-Shield Coils: Every time a power is used, the Warframe’s shields are restored by the amount of energy used. Advanced Scope: Weapon Accuracy is improved by 10/15/20/25% when zoomed in. WOW, very good mods, I hope to see them someday in the game Link to comment Share on other sites More sharing options...
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