Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

New Mission Ideas - Pinpoint, Removal, Destroy And More!


jjpdn
 Share

Recommended Posts

PinPoint:

Players go around hacking into data thingies to get a general area. Each time, a circle appears on the mini map. After the third hack, there is three circles and where all three circles meet is the objective. That will be the datanode you have to hack last to get a data thingy, which you bring to extraction. You can walk around and just hack everything. You don't have to hack three, if you hack two there will be two points where the objective could be, and you could just hack those.

 

Removal (was going to name assassination, but name already taken) :

Full stealth mission. Same thing as capture (except target has much less health), except if you get discovered, you're dead (enemy literally just sends millions of their top operatives at you).

Special: After you kill one man, you have 5 min. to finish the mission before they notice something wrong. If they figure out that someting wrong, they 'discover' you.

 

Destroy:

Blow up parts of a ship/place (which creates a very 'minor' breach doing 1% dmg/ per 5 sec, stops shield regeneration, can stack per part of ship blown up).

 

Escape (add on to sabotage) :

A ship is blowing up around you (rooms 'remove' themselves/doors turn red) while you have to run to extraction at the fastest speed possible. 

 

Raid:

While most enemies have been distracted, you walk around opening containers and stuff while dodging/killing the enemy. If one of the enemy turns on the alarm/the whole ship knows you're there, mission failed. Counterpart to survival.

 

Agility:

Run and jump across an 'obstacle course' as 600+ level 200 enemies run after you.

 

Added on 04/04/2014:

 

Extinguish:

All guns +10% fire damage on all guns, including ally and enemy; One player gets all his elemental damage changed into cryo damage instead of extra fire damage and can use it to extinguish flames. Goal: Extinguish all fire while surviving the continuess onslaught of enemies.

 

Nightmare Ideas:

 

Melee Only;

 

1 Health;

 

Warped Barrel (guns fire with a 30 degree deficiency to the left [the bullets will always go 30 degrees to the left]);

Edited by jjpdn
Link to comment
Share on other sites

Other than escape, I really like these ideas.  The escape idea should really be the second part of a sabatoge mission.  The destroy mission would probably be a subcategory of sabatoge as well.

 

Many of these missions would have high failure rates, unless properly skilled and geared.  I would recommend either high level planets or "end game" content only for most of these.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...