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Dual Ichor Build With Melee 2.0


Xievie
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I'm torn on what I want to put into my Dual Ichors now that melee 2.0 is here, especially with channeling.

 

Here's what I've thought of (maxed everything, assuming completely forma'd):

 

-North Wind

-Fever Strike

-Pressure Point

-Spoiled Strike

-Organ Shatter

-True Steel

-Berserker

-Fury

 

or

 

-North Wind

-Virulent Scourge

-Killing Blow

-Fury

-Pressure Point

-Organ Shatter

-True Steel

-Berserker

 

or something along these lines. I kinda want channeling efficiency or something, or maybe I might for non-channeled?

What do you guys think?

 

(If it means anything, I use the Swirling Tiger Stance.)

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4 answers to this question

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If you don't use channel, Quickening is mandatory.

For a max damage build, this is core:

Spoiled Strike + Pressure Point: Damage
Corrupt Charge + Killing Blow: Channel Damage
Fury + Berserker: Speed
*You finally have 2 more mod slots to do what you want with it. You can go with Focus Energy, Reach, Fever Strike, Heated Charge, True Steel, or Organ Shatter. This is the best template for damage builds.
**Berserker procs much more often than you think, because each proc gives you 24s(!) of a Fury equivalent. 

Now, if you want a non-channel build, you swap out the channel damage mods for max elemental damage:

Spoiled Strike + Pressure Point: Damage
Heated Charge OR Fever Strike Highest % damage elements
Quickening + Fury + Berserker: Speed
*With two spots left, you again can throw in whatever you wish: Reach, Fever Strike, Heated Charge, True Steel, or Organ Shatter

There's also a way to build Statuses: Virulent Scourge + Voltaic Strike + Enduring Strike. Not incredibly efficient but I'm sure with Viral or Lightning you can see results. For example Dual Ichors have 15% status base, it'll jump up to around 40% per strike to inflict status with all three. Fang Prime or any other weapon that inflicts multiple hits a swing is deadly.

Edited by Aishi
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