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Update 13 Bugs


PrincessWhite
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-The Saviour of Earth Achievement is no longer obtainable. Everest node has been changed to extermination type mission.

-The Saviour of Sedna Achievement is no long obtainable. I believe it's because the Kela de Thaym boss NPC has been changed.

 

-Melee sneak attacks does not seem to properly include attack bonuses such as mods. Enemies that normally takes 1 melee hit to kill may take 3 sneak attacks kill instead.

 

-Clicking on the arsenal icon while the mission results is still up results in an "empty" UI-Less screen with only the kneeling Tenno model present.

-A similar bug may happen on the planetary screen and on the waiting screen after a mission has been selected. The only way to fix this issue is to log out and re-log in. The cause is unknown.

 

-Game no longer respond to movement controls (character plays the running animation but doesn't move) after getting hit by knockback or knockdown attack. Dying and using revive fixes this.

-Game no longer responds to keypresses for gear hotkeys and melee mode hotkey. Seems to happen often when scanner is involved.

 

-Mission Results screen sometimes shows odd numbers for mission credits when finishing Dark Sector missions.

-Mission Results screen doesn't display proper mission finish EXP bonus when doing the Dark Sector missions and when using XP boosters.

-Mission Results stat screen often doesn't display stats for party members, showing it as "0" for everything instead.

 

-Eximus enemies require 20-30 scans instead of 3 as other "rare" enemies.

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I also like to add a few on this topic.

 

 Arsenal Menu: 

-Rotating warframes will lock up and the sentinal will face towards the left of the screen instead. Restarting the game often fixes this, however this has been occuring a lot.

 

 Animation:

-Upon switching from melee to secondary weapon, the character sometimes fail to put the melee weapons away and will hold both weapons.

 

 During Dark Sector Missions: 

-Excalibur's Radial Blind can permanently turn the screen white until someone completes the mission.

-Doors leading to extraction sometimes get "jammed" for awhile. 

-There's been an invisible hole by walls causing players to slide off the map. The character will eventually die after falling for awhile, and may take a couple revives to spawn back on the map.

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