Did testing without the stance, it's being elusive.
After some exhaustive testing, I can't quite get any theory to fit (assuming this is because of off numbers in the arsenal/codex) - the closest I can come up with is that it arbitrarily adds 45.45% damage to base then applies the modifier;
-A base Glaive Prime hits for 35 (or 37 against shields). The explosion hits for 51 on my shields. 35*1.45=51
-Pressure Point and Spoiled Strike both increase the damage done: 163 dmg on explosion to shields.
-163 dmg to my shields only does 96 to my health (117 ignoring my armor), which roughly follows the expected result after calculating I/P/S modifiers (92/117.7)
Now here's where it gets really weird
Damage done to enemies is much higher than damage done to yourself.
I have no idea why.
-The same basic setup that does 163 damage to my shields, does 287 damage to a lancer @ lvl 1 with CP, so 70 armor = 354 base damage.
-That's ~80% more than I'd expected, from testing against myself. It's 2.53x more than the base damage shown in Arsenal.
-Assuming this has something to do with the melee changes in 2.0 being more effective, but not sure why enemies take ~80% more damage than you do.
-Even more bizarre - a basic, regular thrown attack hits for 417! Thats 3.67x more than I'd expect from the arsenal.
My Void build uses +220% dmg and +210% Corrosive Damage. I also use CP aura.
-Against a lvl 20 gunner, was directly hitting for 2131 damage. The explosion was hitting for only 2035 damage.
-The slight drop in damage supports the theory that the IPS damage was converted to something less effective, like impact
-Using my new calculations, I would guess at the following damage:
Thrown attack - 112 IPS 235.2 Corrosive
Modifiers: ~114 base 411.6 corrosive * 3.67x = 418.4 base 1510.572 = 1928.9
485 Armor: 159.89 base + 1075.78 corr = 1235.66
Obviously I don't have a working formula.
I'd expect 43.5 base + 293.1 corr = 336.6 from the arsenal, and getting 6.33x more than expected against the Gunners. So now I'm just totally confused.
So basically I can tell you what influences the explosion, but I can't even guess at how much damage it'll do.
-The rank of Power Throw is irrelevant, and Killing Blow has no influence on damage done (when not channeled).
-Combo multipliers do effect the damage, as you'd expect
-Adding +I/P/S mods does NOT influence the damage done by the explosion
-Adding an element adds that element proportionally to the damage done by the explosion, and keeps that added element's modifier. +60% cold = 309 explosion damage to shields = 163 + 163*.6*1.5 = 309.7
-Similarly, adding toxin damage will cause that portion of the damage to bypass shields.
-The explosion can headshot, but cannot apply status effects.
Edit: I'm not totally sure, but I was getting random 4x damage sometimes on thrown attack with an Excal in the group. The thrown damage might be getting the stealth modifier during the stun animation for Radial Blind.
Anyone have a working theory for this damage? It's driving me nuts.
Hell, even an explanation of how thrown damage works would help immensely.
Question
Darzk
So been trying to figure out what the hell the Glaive Prime explosion does, damage wise.
If you don't know what I'm talking about, the thread is here: https://forums.warframe.com/index.php?/topic/211829-power-throw-makes-thrown-weapons-explode/#entry2476143
Did testing without the stance, it's being elusive.
After some exhaustive testing, I can't quite get any theory to fit (assuming this is because of off numbers in the arsenal/codex) - the closest I can come up with is that it arbitrarily adds 45.45% damage to base then applies the modifier;
-A base Glaive Prime hits for 35 (or 37 against shields). The explosion hits for 51 on my shields. 35*1.45=51
-Pressure Point and Spoiled Strike both increase the damage done: 163 dmg on explosion to shields.
-163 dmg to my shields only does 96 to my health (117 ignoring my armor), which roughly follows the expected result after calculating I/P/S modifiers (92/117.7)
Now here's where it gets really weird
Damage done to enemies is much higher than damage done to yourself.
I have no idea why.
-The same basic setup that does 163 damage to my shields, does 287 damage to a lancer @ lvl 1 with CP, so 70 armor = 354 base damage.
-That's ~80% more than I'd expected, from testing against myself. It's 2.53x more than the base damage shown in Arsenal.
-Assuming this has something to do with the melee changes in 2.0 being more effective, but not sure why enemies take ~80% more damage than you do.
-Even more bizarre - a basic, regular thrown attack hits for 417! Thats 3.67x more than I'd expect from the arsenal.
My Void build uses +220% dmg and +210% Corrosive Damage. I also use CP aura.
-Against a lvl 20 gunner, was directly hitting for 2131 damage. The explosion was hitting for only 2035 damage.
-The slight drop in damage supports the theory that the IPS damage was converted to something less effective, like impact
-Using my new calculations, I would guess at the following damage:
Thrown attack - 112 IPS 235.2 Corrosive
Modifiers: ~114 base 411.6 corrosive * 3.67x = 418.4 base 1510.572 = 1928.9
485 Armor: 159.89 base + 1075.78 corr = 1235.66
Obviously I don't have a working formula.
I'd expect 43.5 base + 293.1 corr = 336.6 from the arsenal, and getting 6.33x more than expected against the Gunners. So now I'm just totally confused.
So basically I can tell you what influences the explosion, but I can't even guess at how much damage it'll do.
-The rank of Power Throw is irrelevant, and Killing Blow has no influence on damage done (when not channeled).
-Combo multipliers do effect the damage, as you'd expect
-Adding +I/P/S mods does NOT influence the damage done by the explosion
-Adding an element adds that element proportionally to the damage done by the explosion, and keeps that added element's modifier. +60% cold = 309 explosion damage to shields = 163 + 163*.6*1.5 = 309.7
-Similarly, adding toxin damage will cause that portion of the damage to bypass shields.
-The explosion can headshot, but cannot apply status effects.
Edit: I'm not totally sure, but I was getting random 4x damage sometimes on thrown attack with an Excal in the group. The thrown damage might be getting the stealth modifier during the stun animation for Radial Blind.
Anyone have a working theory for this damage? It's driving me nuts.
Hell, even an explanation of how thrown damage works would help immensely.
Edited by Darzk3 answers to this question
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