Ralikin Posted April 17, 2014 Share Posted April 17, 2014 As of recent hotfixes, I have come across these: 1) Performing an action during a slide that ends it early has the occasional instance of said action going twice the normal distance. This has led me to fall off some platforms whenever I need to slide-jump across or when I try to slide-slash to speed my distance coverage. 2) Parrying some enemy attacks from the front still results in damage. The most prevalent would be the Infestation Ancient's/Grineer Shield Lancer's charge attacks; even though the parry is successful (knockback instead of knockdown), I still lose shields/health. Haven't come across this with parrying of bullets. Link to comment Share on other sites More sharing options...
DudeManThingDude Posted April 17, 2014 Share Posted April 17, 2014 The first issue is used as a sling shot if you use it correctley and learn to master it and too thats how is should be Link to comment Share on other sites More sharing options...
Adder1 Posted April 18, 2014 Share Posted April 18, 2014 Yeahhhh, it seems like they broke some of the blockable stuff when fixing "scripted" damage. It especially sucks with Ancient Disruptors and Toxic Ancients because their energy-sapping attack and toxic proc can still affect you because you get damaged by it. Link to comment Share on other sites More sharing options...
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