Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Nitro, The Demolition Expert?


jjpdn
 Share

Recommended Posts

Inspiration: A few posts on my other Warframe suggestions.

Reasons why this was suggested:

1. Helps team play and communications (because just like Nova, this warframe is weak but also needs time to set up things)?

2. Warframe need male that blows up everything (point debatable)

3. Boom.

 

Name: Nitro, Nitroglycerin

Gender: Male, because for some reason only females get all the luck of having an Ultimate Ultimate (this point is debatable)

Appearance: ...

Background information: 

 

Stats: normal - low, high energy max, normal run

Polarities: 4 scratch, 2 V, Bar aura

 

Powers:

 

Napalm ( 25 energy) :

 

Action:Throws a mine full of flammable oil onto the ground. Mine digs itself into the ground and is only visible on radar. How it's triggered: Any enemy that comes into range (3m) turns on the timer, which explodes after 0.5/0.5/1/1 seconds.

Dmg dealt: 200/300/400/450 fire dmg in a 5/7/10/15m radius and leaving the ground flaming.

After effects: Any enemy who steps on the burning field gets dealt 5% of their health as fire dmg. You can get damaged by the fire too AND from the initial explosion.

 

 

Demolition Charge (50 energy) :

 

Action: Plants a C4 or whatever charge onto a surface. WARNING: ANIMATION TAKES 5 secs, AND IF INTERRUPTED, NO MINE WILL BE PLANTED! SO GET YOUR TEAM MATES TO PROTECT YOU! 

How it's triggered: Left clicking while any C4 is on the field makes them blow up. Right clicking blows up the nearest one.

Dmg dealt: 1000 / 1200 / 1400/ 1500 blast dmg in a 5/10/15/15 meter radius. Explosive dmg of each C4 after the first is planted is calculated using the following equation: 'dmg' X (((# of C4s - 1)/10) + 1).

Note: When one is planted, the player's weapons are temporarily replaced by a remote. The player can plant multiple C4s. 

Special: Instantly destroys all parts of reactor on sabotage missions.

Note : Dmg is multiplied as number of charges go up because in real life, these charges are suppose to bring down pieces of buildings onto people but of course, that will be too hard for DE.

 

Example for dmg: Four C4s planted with maxed out ability: 1500 X (((4 -1)/3) + 1) = 1500 X ((3 / 3) + 1) = 1500 X 2 = 3000 blast dmg each

 

 

Explosive Rounds (75 energy) : 

 

Action: Does something with gun

Effects: Primary and secondary weapon (melee does not get boost) get + 25/50/75/100% dmg boost as Blast dmg. Everytime an enemy is hit by the ammunition, it deals instant knock down proc, not Blast proc. Normal weapon procs is calculated a split-second after the bullet/projectile hits. Last for 5/10/13/15 sec.

 

 

Mini-Nuke (100 energy) :

 

Here, i have two ideas:

Idea 1:

Action: Sets up a nuke (setting it up uses the disarming alarm mini-game, so the faster you finish it, the faster it is set up. No time limit. SO GET YOUR TEAM TO DEFEND YOU).

How it's triggered: Pressing 4 again after bomb is set activates it.

Dmg: Instant kills all enemies except bosses or leaders. Bosses get dealt 40% of their total health while leaders gets 70% of their health removed. While setting up nuke, the player always has the highest 'danger' rating so enemies will shoot him more. Enemies might try to disarm bomb.

Enemy death: All enemies turn into two pieces, except any enemy in a 3/4/5/6m radius who vaporizes 

Drops: All dead enemies has 50/60/70/80% chance of dropping affinity orbs.

 

Idea 2:

Action: Sets up a nuke (setting it up uses the disarming mini-game, so the faster you finish it, the faster it is set up. No time limit. SO GET YOUR TEAM TO DEFEND YOU).

How it's triggered: Pressing 4 again after bomb is set activates it.

Dmg: Instant 800 blast dmg and 200 slash dmg to all enemies in MAX radius. Bomb cannot be disarmed.

After effects: Fall-out after the bomb explodeds deals 10% enemy health as radiation dmg + corrosive proc for 4/5/6/7 sec (both effects) (can't be increased by duration mods). 

Enemy death: all enemies turn into two pieces, no exceptions

Drops: All dead enemies has 50/60/70/80% chance of dropping affinity orbs and 2x/3x/4x/5x chance for the rares. Combination with Desecrate will work better?

Note: While setting up nuke, the player always has the highest 'danger' rating so enemies will shoot him more. Enemies might try to disarm bomb after its placed (while enemy tries to disarm, you cannot blow up bomb, have to kill him first).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...