Reiseafa Posted April 18, 2014 Share Posted April 18, 2014 (edited) Why don't make this mod works on Stealth Attack and Melee counter too? It increased Stealth Attack before the Melee 2.0. I tested it myself,and used it in my stealth build. Got lots fun with Galatine one blow those heavy Grineer. (Physical damage MODs worked too) Now it only works on Ground Finisher. Even the new Melee counter doesn't take any benefit. Edited April 18, 2014 by Reiseafa Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted April 18, 2014 Share Posted April 18, 2014 ...wait, we can COUNTER!? Seriously!?...with that out of the way, I agree with you. Stealth Attacks are bad enough as is, and taking away the ability to mod up thier damage is just CRUEL. Link to comment Share on other sites More sharing options...
Raydiayt Posted April 18, 2014 Share Posted April 18, 2014 +1 would work towards a new kind of "counter attack" build Link to comment Share on other sites More sharing options...
Tulzscha Posted April 18, 2014 Share Posted April 18, 2014 Ugh, I was about to make a build with this mod to maximize the counter-attack parry finisher... Agreed on the proposed change. Link to comment Share on other sites More sharing options...
MechaTails Posted April 18, 2014 Share Posted April 18, 2014 Lol, I dont know, why doesnt Fury also increase your run speed? Because thats not what it's for. But if it opens up new playstyles, sure what the hell, make it happen Link to comment Share on other sites More sharing options...
Riot_Inducer Posted April 18, 2014 Share Posted April 18, 2014 +1 for this idea, would very much make this mod be a lot more versatile and desirable. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now