Dr.Evergreen Posted April 18, 2014 Share Posted April 18, 2014 see this : http://thimg.cdn.todayhumor.co.kr/upfile/201404/b2b9d717a2cd942438a7d74c2f7b8cb9.png same logic on ogris we can't control granade's bounce if the granade hits the target, so the more accurate it hits the enemy, the easier to suicide, and likely less effective to kill. I think 'hit the target' judge should be at explosion, not the granade itself. Link to comment Share on other sites More sharing options...
Skuldgar Posted April 18, 2014 Share Posted April 18, 2014 I believe what you're getting at is basically an 'Immediate explosion when grenade directly hits an enemy,' which admittedly would be a very handy addition, or a future possibility for if they expand weapon utility a few updates down. I really enjoy trajectory-based weaponry though, so I actually have loads of fun even just bouncing grenades at enemies' feet/off walls. One way to somewhat prevent the random bouncing off enemies though is to simply put a Mod on there that includes Punch-Through. Makes the grenade go through the enemy (as well as the occasional wall, ramp or door) for some basic damage, and generally prevents the grenade just bouncing right back at you. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now